Rust Defensive Telemetry Lab
216.146.25.53:28015 checked 20h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of Rust Defensive Telemetry Lab?
In the top 34% of all ranked servers, Rust Defensive Telemetry Lab is #7,639 on player hours for the last seven days.
What is the player count on Rust Defensive Telemetry Lab?
At this moment, Rust Defensive Telemetry Lab is offline, with the last sighting 20 hours ago. The average player count over the last seven days is 0, with a peak of 1. In the last 48 hours, 14:00 UTC saw the highest activity, with an average of 1 players.
Tags & Lists
Rust Defensive Telemetry Lab tags: what do they indicate?
Read by the game's server browser, the tags Rust Defensive Telemetry Lab publishes are: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Game build number: 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Rust Defensive Telemetry Lab in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Rust Defensive Telemetry Lab: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Information
What Rust version is Rust Defensive Telemetry Lab on?
Rust network protocol 2634 and build 167398 on Windows is what Rust Defensive Telemetry Lab uses. Your game has to match the protocol to connect; Steam takes care of updating it.
What is the uptime and reliability of Rust Defensive Telemetry Lab?
Offline now for Rust Defensive Telemetry Lab, last seen 20 hours ago. It was up 33% of the time over the last 3 full days, 24 of 72 hours. It was first seen by BestRustServers.xyz on 11 October 2026.
Rust Defensive Telemetry Lab location: where is it?
No region is published by Rust Defensive Telemetry Lab. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 216.146.25.53:28015 is its address.
Settings & Map
Which map is used on Rust Defensive Telemetry Lab?
A procedural map is what Rust Defensive Telemetry Lab runs, generated by the game.
What rules and configuration does Rust Defensive Telemetry Lab have?
No gather rate appears in the name of Rust Defensive Telemetry Lab. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC protection is on.
Wipe Schedule
When does Rust Defensive Telemetry Lab wipe?
The record holds too few wipes for Rust Defensive Telemetry Lab to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 3 days 5 hours.
Connect
How can I connect to Rust Defensive Telemetry Lab?
Enter client.connect 216.146.25.53:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp100- Max players Slots: 100.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Game build number: 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.