Zombie Land - TEST 1
216.39.241.162:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.8 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 14:43 UTC 3h ago | – | – | running | 0 |
| Thu 8 Oct, 15:24 UTC 6d ago | 1 | – | – | 1 |
| Wed 7 Oct, 19:03 UTC 6d ago | 1 | – | 0.8 days | 0 |
| Mon 5 Oct, 14:48 UTC 9d ago | 2 | halved by day 1 | 2.2 days | 0 |
| Mon 5 Oct, 02:29 UTC 9d ago | 2 | – | 0.5 days | 0 |
| Thu 1 Oct, 18:03 UTCFW 13d ago | 1 | halved by day 1 | 3.4 days | 0 |
| Wed 30 Sep, 21:51 UTC 13d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 21:19 UTC 18d ago | 2 | held half | 5 days | 0 |
| Mon 21 Sep, 19:54 UTC 22d ago | 4 | held half | 4.1 days | 0 |
| Sun 20 Sep, 15:25 UTC 24d ago | 1 | – | 1.2 days | 0 |
| Mon 14 Sep, 14:20 UTC 30d ago | 2 | halved by day 3 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Zombie Land - TEST 1 sit in the rankings?
Rank #7,191 over the last seven days in player hours: Zombie Land - TEST 1, inside the top 32% of ranked servers.
Is Zombie Land - TEST 1 busy?
0 of 50 slots are filled on Zombie Land - TEST 1 at the moment. Averaged across the last seven days: 0 players, peaking at 2. In the last 48 hours, 19:00 UTC saw the highest activity, with an average of 1 players.
Server Tags
How should the tags on Zombie Land - TEST 1 be interpreted?
The game's server browser reads these tags from Zombie Land - TEST 1: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slot count is 50; ts14 (Group limit): Team size is capped at 14; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use; $rus4 (Region code): us4 is the server's region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Zombie Land - TEST 1 operator: who is it?
Most likely run by the same operator: Zombie Land - TEST 1 and 2 other servers we track, all of which publish a zombieland.io hostname.
Zombie Land - TEST 1 in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Zombie Land - TEST 1 are: Best modded Rust servers and Rust servers: zombie, undead and infected. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Overview
Zombie Land - TEST 1 Rust version: which one?
On Windows, Zombie Land - TEST 1 runs Rust network protocol 2634 and build 166652. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on Zombie Land - TEST 1 smooth?
Its average server fps over the last 48 hours was 20, with a low of 17. Buildings, deployables and the rest of the world accounted for up to 106,594 entities. At its highest, memory usage was 3,729 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is Zombie Land - TEST 1 and is it online?
The server is online: Zombie Land - TEST 1. The uptime it reports shows a restart roughly 1 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
Zombie Land - TEST 1 location: where is it?
No region is given by Zombie Land - TEST 1, and its region code is us4. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 216.39.241.162:28025 is its address.
Rules & Map
Which map is used on Zombie Land - TEST 1?
Generated by the game, the map on Zombie Land - TEST 1 is procedural, size 4,500, seed 1337. View it on RustMaps from this page: identical size and seed produce an identical map. The map is named Custom Map.
Zombie Land - TEST 1 rules and settings: what are they?
No gather rate appears in the name of Zombie Land - TEST 1. No more than 14 players to a group. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC protection is on.
Wipe Schedule
When does Zombie Land - TEST 1 wipe?
With irregular wipe times on Zombie Land - TEST 1, no next wipe is predictable. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 3 hours.
On Zombie Land - TEST 1, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 1.
Connect
What is the process to join Zombie Land - TEST 1?
Enter client.connect 216.39.241.162:28025 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. http://Zombieland.io is its website.
Server tags
Published as mp50,ptrak,$rus4,v2634,gmrust,cs166652,ts14,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slot count is 50.
ts14- Group limit Team size is capped at 14.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use.
$rus4- Region code us4 is the server's region code.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.