[TEST] Dev Server
217.154.121.4:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:54 UTC 11d ago | 1 | – | running | 1 |
| Thu 1 Oct, 20:09 UTCFW 12d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC 13d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does [TEST] Dev Server sit in the rankings?
Rank #15,802 over the last seven days in player hours: [TEST] Dev Server, inside the top 71% of ranked servers.
Is [TEST] Dev Server busy?
0 of 50 slots are filled on [TEST] Dev Server at the moment. Averaged across the last seven days: 0 players, peaking at 1.
Tags & Lists
[TEST] Dev Server tags: what do they indicate?
Read by the game's server browser, the tags [TEST] Dev Server publishes are: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slot count is 50; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166494 (Build): Running build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Carbon provides the plugin framework here. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain [TEST] Dev Server?
These BestRustServers.xyz lists include [TEST] Dev Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
[TEST] Dev Server Rust version: which one?
On Linux, [TEST] Dev Server runs Rust network protocol 2634 and build 166494. Steam updates your game automatically, but it needs to match the protocol to join.
What is the uptime and reliability of [TEST] Dev Server?
The server is online: [TEST] Dev Server. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 30 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of [TEST] Dev Server?
No region is given by [TEST] Dev Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 217.154.121.4:28015 is its address.
Rules and Settings
[TEST] Dev Server rules and settings: what are they?
No gather rate appears in the name of [TEST] Dev Server. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Carbon. The server has VAC on.
Wipe Cycle
On what schedule does [TEST] Dev Server wipe?
No next wipe can be predicted for [TEST] Dev Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 11 days 1 hours.
On [TEST] Dev Server, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak.
Connect
What is the process to join [TEST] Dev Server?
To connect, type client.connect 217.154.121.4:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slot count is 50.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166494- Build Running build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.