Lost Vikings Test Server
217.212.193.137:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Lost Vikings Test Server sit in the rankings?
Rank #15,848 over the last seven days in player hours: Lost Vikings Test Server, inside the top 72% of ranked servers.
How many players are on Lost Vikings Test Server?
Lost Vikings Test Server: 0 players now, with 50 slots available. The average player count over the last seven days is 0.
Tags and Filters
What is the meaning of the tags on Lost Vikings Test Server?
The game's server browser reads these tags from Lost Vikings Test Server: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Slot count is 50; ts8 (Group limit): The game default is 8 per team; v2632 (Protocol): Game protocol 2632; the same version is required to join; cs160556 (Build): Running build 160556; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does Lost Vikings Test Server appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Lost Vikings Test Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Details
What Rust version is Lost Vikings Test Server on?
The combination is Rust network protocol 2632 and build 160556 on Linux for Lost Vikings Test Server. Joining requires the same protocol; Steam updates your game for you.
Is the performance on Lost Vikings Test Server smooth?
Its average server fps over the last 48 hours was 51, with a low of 34. The entity count reached 101,948, covering buildings, deployables and all other world objects. The maximum memory used was 3,916 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of Lost Vikings Test Server?
At the moment, Lost Vikings Test Server is up. The uptime it reports shows a restart roughly 5 days 2 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of Lost Vikings Test Server?
No region is given by Lost Vikings Test Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 217.212.193.137:28015 is its address.
Rules and Settings
Lost Vikings Test Server map: which one is it?
On Lost Vikings Test Server, the map is procedural, size 4,250 with seed 547515507, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
Lost Vikings Test Server rules and settings: what are they?
No gather rate appears in the name of Lost Vikings Test Server. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC: on.
Wipe Information
When does Lost Vikings Test Server wipe?
Too few wipes are on record for Lost Vikings Test Server to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 65 days 2 hours.
How to Join
What is the process to join Lost Vikings Test Server?
Use the F1 console: client.connect 217.212.193.137:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players Slot count is 50.
ts8- Group limit The game default is 8 per team.
v2632- Protocol Game protocol 2632; the same version is required to join.
cs160556- Build Running build 160556.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.