MARs JP
220.158.22.122:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 13.5 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:54 UTC 3d ago | 2 | – | running | 0 |
| Sun 27 Sep, 12:15 UTC 16d ago | 1 | halved by day 2 | 13.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does MARs JP sit in the rankings?
Over the last seven days, MARs JP ranks #14,344 in player hours, which is in the top 64% of ranked servers.
What is the player count on MARs JP?
MARs JP: 0 players now, with 50 slots available. The seven-day average player count stands at 0, and the highest point was 2.
Tags and Filters
How should the tags on MARs JP be interpreted?
Read by the game's server browser, the tags MARs JP publishes are: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Slot count is 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Game build number: 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does MARs JP appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include MARs JP: Rust community servers, ranked. It appears under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Server Details
MARs JP Rust version: which one?
Rust network protocol 2634 and build 167398 on Linux is what MARs JP uses. Joining requires the same protocol; Steam updates your game for you.
MARs JP performance: is it smooth?
Its average server fps over the last 48 hours was 65, with a low of 37. It held up to 121,992 entities: everything from buildings to deployables in the world. Memory use peaked at 3,909 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is MARs JP and is it online?
MARs JP is currently online. According to its reported uptime, the last restart was about 3 days 1 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 26 September 2026.
Where can MARs JP be found?
Without a region tag, MARs JP's name points to Asia. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 220.158.22.122:28015.
Rules & Map
What is the map on MARs JP?
On MARs JP, the map is procedural, size 4,500 with seed 19686, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for MARs JP?
No gather rate appears in the name of MARs JP. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. It is a community server, found under Community. The server has VAC on.
Wipe Schedule
MARs JP wipe schedule: what does it show?
MARs JP's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 3 days 2 hours.
On MARs JP, what occurs on wipe day?
The average busiest point of its recent wipes was 2 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 2.
Connect
MARs JP joining: how is it done?
Use the F1 console: client.connect 220.158.22.122:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players Slot count is 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Game build number: 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.