ER Test server 2
23.109.45.243:25576 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.3 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 14:35 UTC 23h ago | – | – | running | 0 |
| Fri 9 Oct, 09:05 UTC 5d ago | 2 | halved by day 1 | 4.2 days | 0 |
| Wed 7 Oct, 18:27 UTC 6d ago | 3 | – | 1.6 days | 0 |
| Mon 5 Oct, 21:57 UTC 8d ago | 3 | – | 1.9 days | 1 |
| Sun 4 Oct, 20:23 UTC 9d ago | 3 | – | 1.1 days | 1 |
| Sun 4 Oct, 12:17 UTC 10d ago | 4 | – | 0.3 days | 0 |
| Fri 2 Oct, 13:12 UTC 12d ago | 1 | – | 2 days | 1 |
| Thu 1 Oct, 20:26 UTCFW 12d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 20:48 UTC 13d ago | 1 | – | 1 days | 0 |
| Tue 29 Sep, 14:15 UTC 15d ago | 2 | – | 1.3 days | 2 |
| Sun 27 Sep, 20:49 UTC 16d ago | 2 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of ER Test server 2?
In the top 37% of all ranked servers, ER Test server 2 is #8,142 on player hours for the last seven days.
Is ER Test server 2 busy?
ER Test server 2: 0 players now, with 500 slots available. The average player count over the last seven days is 0, with a peak of 3. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 0 players.
Server Tags
How should the tags on ER Test server 2 be interpreted?
For ER Test server 2, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp500 (Max players): Slots: 500; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does ER Test server 2 appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include ER Test server 2 are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Details
What Rust version is ER Test server 2 on?
The combination is Rust network protocol 2634 and build 167781 on Linux for ER Test server 2. Your game has to match the protocol to connect; Steam takes care of updating it.
ER Test server 2 performance: is it smooth?
For the past 48 hours, server fps averaged 237, never dropping below 78. It held up to 224,526 entities: everything from buildings to deployables in the world. At its highest, memory usage was 4,386 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of ER Test server 2?
The server is online: ER Test server 2. According to its reported uptime, the last restart was about 9 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
ER Test server 2 location: where is it?
No region is published by ER Test server 2. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 23.109.45.243:25576.
Settings & Map
What is the map on ER Test server 2?
Generated by the game, the map on ER Test server 2 is procedural, size 4,500, seed 129071275. The map can be viewed on RustMaps from this page, since size and seed fix it. Map: Custom Map.
What are the settings and rules for ER Test server 2?
No gather rate appears in the name of ER Test server 2. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC: on.
Wipe Schedule
When does ER Test server 2 wipe?
The wipe times of ER Test server 2 are irregular, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 20 hours.
On ER Test server 2, what occurs on wipe day?
The average busiest point of its recent wipes was 3 players. 4 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
Connect
How can I connect to ER Test server 2?
Enter client.connect 23.109.45.243:25576 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp500- Max players Slots: 500.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.