Offline Multiplayer Simulation
37.221.100.92:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 08:18 UTC 24d ago | 1 | – | running | 0 |
| Fri 18 Sep, 13:53 UTC 25d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does Offline Multiplayer Simulation sit in the rankings?
Over the last seven days, Offline Multiplayer Simulation ranks #15,405 in player hours, which is in the top – of ranked servers.
Is Offline Multiplayer Simulation busy?
Offline Multiplayer Simulation is not online at the moment; its last appearance was 24 days 9 hours ago.
Tags and Filters
How should the tags on Offline Multiplayer Simulation be interpreted?
The game's server browser reads these tags from Offline Multiplayer Simulation: gmrust (Game mode): Rust survival, standard; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs164530 (Build): Game build number: 164530; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Offline Multiplayer Simulation appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Offline Multiplayer Simulation: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server Details
What Rust version is Offline Multiplayer Simulation on?
The combination is Rust network protocol 2633 and build 164530 on Windows for Offline Multiplayer Simulation. Steam updates your game automatically, but it needs to match the protocol to join.
Offline Multiplayer Simulation uptime and reliability: what are they?
Offline now for Offline Multiplayer Simulation, last seen 24 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by BestRustServers.xyz on 17 September 2026.
What is the location of Offline Multiplayer Simulation?
There is no region published by Offline Multiplayer Simulation. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 37.221.100.92:28015 is its address.
Rules and Settings
Offline Multiplayer Simulation map: which one is it?
A procedural map is what Offline Multiplayer Simulation runs, generated by the game.
What are the settings and rules for Offline Multiplayer Simulation?
No gather rate appears in the name of Offline Multiplayer Simulation. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Carbon plugins are used. VAC protection is on.
Wipe Cycle
On what schedule does Offline Multiplayer Simulation wipe?
Too few wipes are on record for Offline Multiplayer Simulation to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 24 days 16 hours.
What happens on wipe day on Offline Multiplayer Simulation?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd reached its peak.
Connect
Offline Multiplayer Simulation joining: how is it done?
To connect, type client.connect 37.221.100.92:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp10- Max players Slots: 10.
ts8- Group limit Default team size: 8.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs164530- Build Game build number: 164530.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.