Beastmaster DEV (local)
37.48.20.204:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:28 UTC 4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does Beastmaster DEV (local) sit in the rankings?
In the top 54% of all ranked servers, Beastmaster DEV (local) is #12,109 on player hours for the last seven days.
How many players are on Beastmaster DEV (local)?
At this moment, Beastmaster DEV (local) is offline, with the last sighting 3 days 19 hours ago. The average player count over the last seven days is 0, with a peak of 1.
Tags and Filters
Beastmaster DEV (local) tags: what do they indicate?
For Beastmaster DEV (local), the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp4 (Max players): Slots: 4; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Game build number: 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon provides the plugin framework here. Current players, queue and world creation time come from the tags and appear at the top of this page.
Beastmaster DEV (local) in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Beastmaster DEV (local) are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server Overview
Beastmaster DEV (local) Rust version: which one?
On Windows, Beastmaster DEV (local) runs Rust network protocol 2634 and build 167398. Joining requires the same protocol; Steam updates your game for you.
Beastmaster DEV (local) uptime and reliability: what are they?
Last seen 3 days 19 hours ago, Beastmaster DEV (local) is currently offline. Over the past 4 full days, it was online 22 of 96 hours, 23% of the time. On 9 October 2026, BestRustServers.xyz saw it for the first time.
Where can Beastmaster DEV (local) be found?
No region is given by Beastmaster DEV (local). BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 37.48.20.204:28015.
Rules and Settings
Which map is used on Beastmaster DEV (local)?
Generated by the game, the map on Beastmaster DEV (local) is procedural.
What rules and configuration does Beastmaster DEV (local) have?
A gather rate is not given in the name Beastmaster DEV (local). No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Carbon plugins are used. VAC protection is on.
Wipe Schedule
When does Beastmaster DEV (local) wipe?
The record holds too few wipes for Beastmaster DEV (local) to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 4 days 4 hours.
On Beastmaster DEV (local), what occurs on wipe day?
An average peak of 0 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
How can I connect to Beastmaster DEV (local)?
Enter client.connect 37.48.20.204:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp4- Max players Slots: 4.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Game build number: 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.