Q1 - Aim Training / Matchmaking / Facechecks - EU Main
37.60.224.119:30115 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
In the top 17% of all ranked servers, Q1 - Aim Training / Matchmaking / Facechecks - EU Main is #3,756 on player hours for the last seven days.
Is Q1 - Aim Training / Matchmaking / Facechecks - EU Main busy?
The current player count for Q1 - Aim Training / Matchmaking / Facechecks - EU Main is 0, out of 16 slots. The seven-day average player count stands at 1, and the highest point was 1. The busiest time in the last 48 hours was 14:00 UTC, when the average player count was 1.
Tags & Lists
What is the meaning of the tags on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Read by the game's server browser, the tags Q1 - Aim Training / Matchmaking / Facechecks - EU Main publishes are: gmrust (Game mode): Rust survival, standard; mp16 (Max players): The server has 16 slots; ts8 (Group limit): Teams are limited to 8, the default; v2633 (Protocol): Game protocol 2633; the same version is required to join; cs163207 (Build): Game build number: 163207; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed. Current players, queue and world creation time come from the tags and appear at the top of this page.
Q1 - Aim Training / Matchmaking / Facechecks - EU Main in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Q1 - Aim Training / Matchmaking / Facechecks - EU Main: Rust servers in Europe, Best Rust combat training servers and Rust community servers, ranked. On the server list, the filters that bring it up are: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server Overview
Q1 - Aim Training / Matchmaking / Facechecks - EU Main Rust version: which one?
The combination is Rust network protocol 2633 and build 163207 on Linux for Q1 - Aim Training / Matchmaking / Facechecks - EU Main. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on Q1 - Aim Training / Matchmaking / Facechecks - EU Main smooth?
Over 48 hours, it averaged 10 server fps; the lowest was 8. It held up to 2,771 entities: everything from buildings to deployables in the world. The maximum memory used was 838 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is Q1 - Aim Training / Matchmaking / Facechecks - EU Main and is it online?
At the moment, Q1 - Aim Training / Matchmaking / Facechecks - EU Main is up. The uptime it reports shows a restart roughly 9 days 16 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Q1 - Aim Training / Matchmaking / Facechecks - EU Main location: where is it?
Without a region tag, Q1 - Aim Training / Matchmaking / Facechecks - EU Main's name points to Europe. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 37.60.224.119:30115.
Rules and Settings
What is the map on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
On Q1 - Aim Training / Matchmaking / Facechecks - EU Main, the map is procedural, size 1,000 with seed 1337, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does Q1 - Aim Training / Matchmaking / Facechecks - EU Main have?
No gather rate appears in the name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Under Community in the server browser, it is a community server. The server has VAC off.
Wipe Schedule
On what schedule does Q1 - Aim Training / Matchmaking / Facechecks - EU Main wipe?
Too few wipes are on record for Q1 - Aim Training / Matchmaking / Facechecks - EU Main to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 38 days 17 hours.
Join Server
What is the process to join Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Use the F1 console: client.connect 37.60.224.119:30115. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust- Game mode Rust survival, standard.
mp16- Max players The server has 16 slots.
ts8- Group limit Teams are limited to 8, the default.
v2633- Protocol Game protocol 2633; the same version is required to join.
cs163207- Build Game build number: 163207.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.