RustDev release-2 test (local only)
38.64.19.109:28415 checked 17h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:49 UTC 2d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of RustDev release-2 test (local only)?
Rank #15,901 over the last seven days in player hours: RustDev release-2 test (local only), inside the top 72% of ranked servers.
What is the player count on RustDev release-2 test (local only)?
At this moment, RustDev release-2 test (local only) is offline, with the last sighting 17 hours ago. Averaged across the last seven days: 0 players.
Tags & Lists
RustDev release-2 test (local only) tags: what do they indicate?
For RustDev release-2 test (local only), the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does RustDev release-2 test (local only) appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include RustDev release-2 test (local only) are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Details
What Rust version is RustDev release-2 test (local only) on?
Rust network protocol 2634 and build 167781 on Windows is what RustDev release-2 test (local only) uses. Your game has to match the protocol to connect; Steam takes care of updating it.
RustDev release-2 test (local only) uptime and reliability: what are they?
Offline now for RustDev release-2 test (local only), last seen 17 hours ago. It was up 19% of the time over the last 2 full days, 9 of 48 hours. It was first seen by BestRustServers.xyz on 11 October 2026.
What is the location of RustDev release-2 test (local only)?
No region is published by RustDev release-2 test (local only). BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 38.64.19.109:28415.
Rules & Map
What is the map on RustDev release-2 test (local only)?
Procedural map: that is what RustDev release-2 test (local only) runs, and it is generated by the game.
RustDev release-2 test (local only) rules and settings: what are they?
No gather rate appears in the name of RustDev release-2 test (local only). The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. VAC: on.
Wipe Information
On what schedule does RustDev release-2 test (local only) wipe?
RustDev release-2 test (local only)'s wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 2 days 23 hours.
What happens on wipe day on RustDev release-2 test (local only)?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Join Server
How can I connect to RustDev release-2 test (local only)?
Enter client.connect 38.64.19.109:28415 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players The server has 10 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.