Rust Perth | 2x | Fortnightly | Convoys |
OC 45.121.208.22:49015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers, top 35% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 19:01 UTC, in 1d 0h. Its biweekly schedule tag · low confidence
- usual gap
- 14 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 1d 0hThu 15 Oct, 19:01 UTC
- 15d 0hThu 29 Oct, 19:01 UTC
- 22d 0hThu 5 Nov, 19:00 UTCFW
- 29d 0hThu 12 Nov, 19:01 UTC
- 43d 0hThu 26 Nov, 19:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:01 UTCFW 12d ago | 5 | – | running | 0 |
| Thu 17 Sep, 19:01 UTC 26d ago | 4 | held half | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Rust Perth | 2x | Fortnightly | Convoys | ranking: what position does it hold?
Player hours over the last seven days place Rust Perth | 2x | Fortnightly | Convoys | at #76 in Oceania, and at #2,891 in the top 13% of ranked servers.
What is the player count on Rust Perth | 2x | Fortnightly | Convoys |?
The current player count for Rust Perth | 2x | Fortnightly | Convoys | is 0, out of 50 slots. Averaged across the last seven days: 1 players, peaking at 7. The busiest time in the last 48 hours was 09:00 UTC, when the average player count was 1.
Server Tags
Rust Perth | 2x | Fortnightly | Convoys | tags: what do they indicate?
Read by the game's server browser, the tags Rust Perth | 2x | Fortnightly | Convoys | publishes are: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Game build number: 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^b (Biweekly): Wipe cycle: biweekly; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; OC (Oceania): The server browser lists it under Oceania. Current players, queue and world creation time come from the tags and appear at the top of this page.
Rust Perth | 2x | Fortnightly | Convoys | in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Rust Perth | 2x | Fortnightly | Convoys |: Rust servers with 2x gather rate, Oceania Rust servers and Best modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Server Overview
Rust Perth | 2x | Fortnightly | Convoys | Rust version: which one?
On Windows, Rust Perth | 2x | Fortnightly | Convoys | runs Rust network protocol 2634 and build 166652. Joining requires the same protocol; Steam updates your game for you.
Is the performance on Rust Perth | 2x | Fortnightly | Convoys | smooth?
Its average server fps over the last 48 hours was 60, with a low of 53. Buildings, deployables and the rest of the world accounted for up to 90,986 entities. At its highest, memory usage was 2,850 MB. What players experience as lag is low fps combined with a rising entity count.
Rust Perth | 2x | Fortnightly | Convoys | uptime and reliability: what are they?
Rust Perth | 2x | Fortnightly | Convoys | is currently online. According to its reported uptime, the last restart was about 22 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Rust Perth | 2x | Fortnightly | Convoys | location: where is it?
In Oceania, Rust Perth | 2x | Fortnightly | Convoys | lists itself with its OC tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 45.121.208.22:49015.
Settings & Map
What is the map on Rust Perth | 2x | Fortnightly | Convoys |?
On Rust Perth | 2x | Fortnightly | Convoys |, the map is procedural, size 3,750 with seed 1337, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Called Custom Map on the map list.
What are the settings and rules for Rust Perth | 2x | Fortnightly | Convoys |?
By its name, the gather rate is 2x on Rust Perth | 2x | Fortnightly | Convoys |. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC: on.
Wipe Information
When does Rust Perth | 2x | Fortnightly | Convoys | wipe?
Its tag supplies the prediction for Rust Perth | 2x | Fortnightly | Convoys |, because too few wipes are on record to confirm the schedule. On Thursday 15 October at 19:01 UTC the next wipe is due. The current world has been running since 12 days 23 hours. A two-week wipe schedule is given in its tags.
What happens on wipe day on Rust Perth | 2x | Fortnightly | Convoys |?
The average busiest point of its recent wipes was 4 players. 9 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
Join Server
What is the process to join Rust Perth | 2x | Fortnightly | Convoys |?
Enter client.connect 45.121.208.22:49015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,^b,OC,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla mode.
mp50- Max players The server has 50 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Game build number: 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^b- Biweekly Wipe cycle: biweekly.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
OC- Oceania The server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.