test
45.45.239.214:27115 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does test sit in the rankings?
Over the last seven days, test ranks #11,364 in player hours, which is in the top 51% of ranked servers.
How many players are on test?
0 of 100 slots are filled on test at the moment. Averaged across the last seven days: 0 players, peaking at 2.
Tags & Lists
How should the tags on test be interpreted?
Read by the game's server browser, the tags test publishes are: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^d (Combat training): Practice aim and PvP with all loot supplied; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework here. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does test appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include test are: Best modded Rust servers and Best Rust combat training servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Overview
test Rust version: which one?
Rust network protocol 2634 and build 167584 on Linux is what test uses. Joining requires the same protocol; Steam updates your game for you.
test performance: is it smooth?
For the past 48 hours, server fps averaged 201, never dropping below 156. Buildings, deployables and the rest of the world accounted for up to 8,389 entities. The maximum memory used was 4,066 MB. A climbing entity count and low fps are felt by players as lag.
test uptime and reliability: what are they?
test is currently online. The uptime it reports shows a restart roughly 2 days 2 hours ago. 24 of 24 hours online over the last 1 full day, giving an uptime of 100%. On 12 October 2026, BestRustServers.xyz saw it for the first time.
test location: where is it?
No region is given by test. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 45.45.239.214:27115.
Rules and Settings
test map: which one is it?
Generated by the game, the map on test is procedural, size 6,000, seed 1337. On RustMaps, from this page, the same size and seed show the same map. Map: Custom Map.
What are the settings and rules for test?
The name test carries no gather multiplier. The default cap of 8 players per group is in force. Listed as combat training, practice for aim and PvP, loot given out. Plugins or settings change the game, so it appears under Modded. Plugin count: Carbon. In its own words, it is vanilla: as Facepunch ships the game: rates, kits and rules unchanged. VAC protection is on.
Wipe Schedule
test wipe schedule: what does it show?
The record holds too few wipes for test to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 2 days 4 hours.
How to Join
How can I connect to test?
Use the F1 console: client.connect 45.45.239.214:27115. Launch Rust on this page does the same by opening Rust through Steam and connecting. https://rustlands.net is its website.
Server tags
Published as mp100,ptrak,$r?,v2634,^z,^y,^v,^d,gmvanilla,cs167584,ts8
Game
gmvanilla- Game mode Survival in vanilla mode.
mp100- Max players The server has 100 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167584- Build Build 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Gameplay
^d- Combat training Practice aim and PvP with all loot supplied.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.