BerlogaRust [TEST] — DEV ONLY | do not join
45.94.37.197:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 8.6 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 2.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:49 UTC 12d ago | 2 | – | running | 0 |
| Wed 23 Sep, 18:44 UTC 21d ago | 2 | halved by day 4 | 9 days | 0 |
| Tue 15 Sep, 13:52 UTC 29d ago | 1 | halved by day 1 | 8.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of BerlogaRust [TEST] — DEV ONLY | do not join?
Over the last seven days, BerlogaRust [TEST] — DEV ONLY | do not join ranks #15,929 in player hours, which is in the top 72% of ranked servers.
What is the player count on BerlogaRust [TEST] — DEV ONLY | do not join?
BerlogaRust [TEST] — DEV ONLY | do not join: 0 players now, with 20 slots available. The average player count over the last seven days is 0.
Tags & Lists
BerlogaRust [TEST] — DEV ONLY | do not join tags: what do they indicate?
Read by the game's server browser, the tags BerlogaRust [TEST] — DEV ONLY | do not join publishes are: gmrust (Game mode): Rust survival, standard; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Running build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain BerlogaRust [TEST] — DEV ONLY | do not join?
These BestRustServers.xyz lists include BerlogaRust [TEST] — DEV ONLY | do not join: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
BerlogaRust [TEST] — DEV ONLY | do not join Rust version: which one?
The combination is Rust network protocol 2634 and build 167584 on Linux for BerlogaRust [TEST] — DEV ONLY | do not join. Your game has to match the protocol to connect; Steam takes care of updating it.
BerlogaRust [TEST] — DEV ONLY | do not join performance: is it smooth?
Its average server fps over the last 48 hours was 238, with a low of 226. The entity count reached 9,402, covering buildings, deployables and all other world objects. The maximum memory used was 1,367 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is BerlogaRust [TEST] — DEV ONLY | do not join and is it online?
The server is online: BerlogaRust [TEST] — DEV ONLY | do not join. The uptime it reports shows a restart roughly 18 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of BerlogaRust [TEST] — DEV ONLY | do not join?
There is no region published by BerlogaRust [TEST] — DEV ONLY | do not join. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 45.94.37.197:28015.
Rules and Settings
What is the map on BerlogaRust [TEST] — DEV ONLY | do not join?
A procedural map of size 1,000 and seed 1337 is what BerlogaRust [TEST] — DEV ONLY | do not join runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Map: Custom Map.
What rules and configuration does BerlogaRust [TEST] — DEV ONLY | do not join have?
No gather rate appears in the name of BerlogaRust [TEST] — DEV ONLY | do not join. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugin count: Carbon. VAC protection is on.
Wipe Schedule
BerlogaRust [TEST] — DEV ONLY | do not join wipe schedule: what does it show?
With irregular wipe times on BerlogaRust [TEST] — DEV ONLY | do not join, no next wipe is predictable. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 12 days 6 hours.
What happens on wipe day on BerlogaRust [TEST] — DEV ONLY | do not join?
The average busiest point of its recent wipes was 2 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 2.5.
Connect
What is the process to join BerlogaRust [TEST] — DEV ONLY | do not join?
Enter client.connect 45.94.37.197:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. https://berlogarust.net/ is its website.
Server tags
Published as mp20,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp20- Max players The server has 20 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167584- Build Running build 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.