AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS
46.174.49.142:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2 days between real wipes
- on rhythm
- 50% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:01 UTC 11d ago | 1 | – | running | 0 |
| Thu 1 Oct, 20:07 UTCFW 11d ago | 1 | – | 0.5 days | 0 |
| Tue 29 Sep, 17:45 UTC 14d ago | 3 | halved by day 1 | 2.1 days | 0 |
| Sun 27 Sep, 17:48 UTC 16d ago | 1 | halved by day 1 | 2 days | 0 |
| Thu 17 Sep, 20:48 UTC 25d ago | 1 | halved by day 1 | 9.9 days | 0 |
| Tue 15 Sep, 21:46 UTC 27d ago | 1 | – | 2 days | 0 |
| Mon 14 Sep, 21:54 UTC 28d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS sit in the rankings?
In the top 71% of all ranked servers, AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS is #15,986 on player hours for the last seven days.
What is the player count on AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS?
AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS: 0 players now, with 100 slots available. Averaged across the last seven days: 0 players.
Server Tags
What is the meaning of the tags on AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS?
Read by the game's server browser, the tags AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS publishes are: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Slot count is 100; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS are: Best modded Rust servers and Best Rust combat training servers. It appears under these filters on the server list: Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS Rust version: which one?
Rust network protocol 2634 and build 167584 on Linux is what AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS smooth?
For the past 48 hours, server fps averaged 30, never dropping below 30. The entity count reached 2,335, covering buildings, deployables and all other world objects. Memory use peaked at 2,390 MB. What players experience as lag is low fps combined with a rising entity count.
AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS uptime and reliability: what are they?
AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS is currently online. About 9 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS be found?
There is no region published by AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 46.174.49.142:28015.
Settings & Map
Which map is used on AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS?
Generated by the game, the map on AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS is procedural, size 5,000, seed 1337. The map can be viewed on RustMaps from this page, since size and seed fix it. Map: Custom Map.
AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS rules and settings: what are they?
The name AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. Listed as combat training, loot handed out, for aim and PvP practice. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Carbon. VAC: on.
Wipe Schedule
On what schedule does AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS wipe?
The wipe times of AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS are irregular, so no next wipe can be predicted. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 11 days 11 hours.
What happens on wipe day on AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS?
An average peak of 2 players was drawn by its recent wipes. 10 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
Connect
What is the process to join AIM HUB | AIM TRAINING | FFA | SCREAMS | TARGETS?
Use the F1 console: client.connect 46.174.49.142:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp100,ptrak,$r?,v2634,^z,^y,^d,gmrust,cs167584,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp100- Max players Slot count is 100.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167584- Build Build 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Gameplay
^d- Combat training Loot is handed to you for aim and PvP practice.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.