Worldwar BetBoom [dev]
46.174.50.219:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 20:44 UTC 13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does Worldwar BetBoom [dev] sit in the rankings?
Over the last seven days, Worldwar BetBoom [dev] ranks #15,967 in player hours, which is in the top 71% of ranked servers.
Is Worldwar BetBoom [dev] busy?
Worldwar BetBoom [dev]: 0 players now, with 100 slots available. The average player count over the last seven days is 0.
Tags and Filters
What is the meaning of the tags on Worldwar BetBoom [dev]?
The game's server browser reads these tags from Worldwar BetBoom [dev]: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are limited to 8, the default; v2633 (Protocol): Protocol 2633: join only if your game matches this version; cs165217 (Build): Game build number: 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Worldwar BetBoom [dev] in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Worldwar BetBoom [dev]: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
Worldwar BetBoom [dev] Rust version: which one?
Rust network protocol 2633 and build 165217 on Linux is what Worldwar BetBoom [dev] uses. Joining requires the same protocol; Steam updates your game for you.
Is the performance on Worldwar BetBoom [dev] smooth?
Over 48 hours, it averaged 192 server fps; the lowest was 163. The entity count reached 91,391, covering buildings, deployables and all other world objects. At its highest, memory usage was 5,655 MB. Players feel lag when fps is low and entity count climbs.
Worldwar BetBoom [dev] uptime and reliability: what are they?
At the moment, Worldwar BetBoom [dev] is up. According to its reported uptime, the last restart was about 12 days 23 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 29 September 2026.
Where can Worldwar BetBoom [dev] be found?
No region is published by Worldwar BetBoom [dev]. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 46.174.50.219:28015.
Rules & Map
Which map is used on Worldwar BetBoom [dev]?
On Worldwar BetBoom [dev], the map is procedural, size 6,000 with seed 1337, generated by the game. On RustMaps, from this page, the same size and seed show the same map. Map: Custom Map.
What are the settings and rules for Worldwar BetBoom [dev]?
A gather rate is not given in the name Worldwar BetBoom [dev]. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC protection is on.
Wipe Information
Worldwar BetBoom [dev] wipe schedule: what does it show?
The record holds too few wipes for Worldwar BetBoom [dev] to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 13 days 1 hours.
What happens on wipe day on Worldwar BetBoom [dev]?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
How can I connect to Worldwar BetBoom [dev]?
To connect, type client.connect 46.174.50.219:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp100- Max players Slots: 100.
ts8- Group limit Teams are limited to 8, the default.
v2633- Protocol Protocol 2633: join only if your game matches this version.
cs165217- Build Game build number: 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.