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58,696 players on 11,663 servers

Online #15,967

Worldwar BetBoom [dev]

46.174.50.219:28015 checked 11m ago

moddedoxide

Players

Now0/100
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct5 Oct7 Oct10 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 20:44 UTC 13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average
40/300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average
70/245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average
93/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average
28/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average
8/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average
42/700

Quick answers

from the figures on this page

Player Count

Where does Worldwar BetBoom [dev] sit in the rankings?

Over the last seven days, Worldwar BetBoom [dev] ranks #15,967 in player hours, which is in the top 71% of ranked servers.

Is Worldwar BetBoom [dev] busy?

Worldwar BetBoom [dev]: 0 players now, with 100 slots available. The average player count over the last seven days is 0.

Tags and Filters

What is the meaning of the tags on Worldwar BetBoom [dev]?

The game's server browser reads these tags from Worldwar BetBoom [dev]: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are limited to 8, the default; v2633 (Protocol): Protocol 2633: join only if your game matches this version; cs165217 (Build): Game build number: 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

Worldwar BetBoom [dev] in BestRustServers.xyz lists and filters: which ones?

These BestRustServers.xyz lists include Worldwar BetBoom [dev]: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server Overview

Worldwar BetBoom [dev] Rust version: which one?

Rust network protocol 2633 and build 165217 on Linux is what Worldwar BetBoom [dev] uses. Joining requires the same protocol; Steam updates your game for you.

Is the performance on Worldwar BetBoom [dev] smooth?

Over 48 hours, it averaged 192 server fps; the lowest was 163. The entity count reached 91,391, covering buildings, deployables and all other world objects. At its highest, memory usage was 5,655 MB. Players feel lag when fps is low and entity count climbs.

Worldwar BetBoom [dev] uptime and reliability: what are they?

At the moment, Worldwar BetBoom [dev] is up. According to its reported uptime, the last restart was about 12 days 23 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 29 September 2026.

Where can Worldwar BetBoom [dev] be found?

No region is published by Worldwar BetBoom [dev]. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 46.174.50.219:28015.

Rules & Map

Which map is used on Worldwar BetBoom [dev]?

On Worldwar BetBoom [dev], the map is procedural, size 6,000 with seed 1337, generated by the game. On RustMaps, from this page, the same size and seed show the same map. Map: Custom Map.

What are the settings and rules for Worldwar BetBoom [dev]?

A gather rate is not given in the name Worldwar BetBoom [dev]. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC protection is on.

Wipe Information

Worldwar BetBoom [dev] wipe schedule: what does it show?

The record holds too few wipes for Worldwar BetBoom [dev] to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 13 days 1 hours.

What happens on wipe day on Worldwar BetBoom [dev]?

The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

How to Join

How can I connect to Worldwar BetBoom [dev]?

To connect, type client.connect 46.174.50.219:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp100
Max players Slots: 100.
ts8
Group limit Teams are limited to 8, the default.
v2633
Protocol Protocol 2633: join only if your game matches this version.
cs165217
Build Game build number: 165217.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.