Coastal City | Footprint Prototype
47.194.150.81:28025 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 17:58 UTC 5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does Coastal City | Footprint Prototype sit in the rankings?
Rank #11,035 over the last seven days in player hours: Coastal City | Footprint Prototype, inside the top 50% of ranked servers.
Is Coastal City | Footprint Prototype busy?
Coastal City | Footprint Prototype is not online at the moment; its last appearance was 5 days 13 hours ago. Averaged across the last seven days: 0 players, peaking at 1.
Server Tags
Coastal City | Footprint Prototype tags: what do they indicate?
Read by the game's server browser, the tags Coastal City | Footprint Prototype publishes are: gmrust (Game mode): Standard survival gameplay; mp12 (Max players): The server has 12 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Running build 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Plugin framework: Carbon. Current players, queue and world creation time come from the tags and appear at the top of this page.
Coastal City | Footprint Prototype in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Coastal City | Footprint Prototype: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server Information
Coastal City | Footprint Prototype Rust version: which one?
Rust network protocol 2634 and build 166652 on Windows is what Coastal City | Footprint Prototype uses. Steam updates your game automatically, but it needs to match the protocol to join.
What is the uptime and reliability of Coastal City | Footprint Prototype?
Last seen 5 days 13 hours ago, Coastal City | Footprint Prototype is currently offline. It was up 8% of the time over the last 6 full days, 11 of 144 hours. It was first seen by BestRustServers.xyz on 7 October 2026.
Where can Coastal City | Footprint Prototype be found?
There is no region published by Coastal City | Footprint Prototype. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 47.194.150.81:28025 is its address.
Settings & Map
What rules and configuration does Coastal City | Footprint Prototype have?
A gather rate is not given in the name Coastal City | Footprint Prototype. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Carbon. The server has VAC on.
Wipe Cycle
On what schedule does Coastal City | Footprint Prototype wipe?
Coastal City | Footprint Prototype's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 5 days 17 hours.
What happens on wipe day on Coastal City | Footprint Prototype?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
Coastal City | Footprint Prototype joining: how is it done?
Enter client.connect 47.194.150.81:28025 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp12,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust- Game mode Standard survival gameplay.
mp12- Max players The server has 12 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Running build 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.