SteForceOne Part2
5.83.165.189:25000 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 16h. The force wipe · high confidence
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 21d 16hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTCFW 13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
SteForceOne Part2 ranking: what position does it hold?
Over the last seven days, SteForceOne Part2 ranks #15,918 in player hours, which is in the top 72% of ranked servers.
Is SteForceOne Part2 busy?
The current player count for SteForceOne Part2 is 0, out of 50 slots. The average player count over the last seven days is 0.
Tags & Lists
SteForceOne Part2 tags: what do they indicate?
For SteForceOne Part2, the game's server browser reads the following tags: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Slot count is 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does SteForceOne Part2 appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include SteForceOne Part2: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
What Rust version is SteForceOne Part2 on?
On Windows, SteForceOne Part2 runs Rust network protocol 2634 and build 167781. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on SteForceOne Part2?
For the past 48 hours, server fps averaged 10, never dropping below 10. It held up to 99,955 entities: everything from buildings to deployables in the world. The maximum memory used was 3,152 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of SteForceOne Part2?
The server is online: SteForceOne Part2. About 28 minutes ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 1 October 2026, BestRustServers.xyz saw it for the first time.
SteForceOne Part2 location: where is it?
No region is published by SteForceOne Part2. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 5.83.165.189:25000.
Settings & Map
What is the map on SteForceOne Part2?
On SteForceOne Part2, the map is procedural, size 4,250 with seed 1855566903, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
SteForceOne Part2 rules and settings: what are they?
A gather rate is not given in the name SteForceOne Part2. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. The server has VAC on.
Wipe Cycle
On what schedule does SteForceOne Part2 wipe?
The force wipe is the one monthly wipe on SteForceOne Part2. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. Its world dates from 13 days 8 hours.
On SteForceOne Part2, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Connect
How can I connect to SteForceOne Part2?
To connect, type client.connect 5.83.165.189:25000 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp50- Max players Slot count is 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.