AUS LOST LANDS
51.161.132.10:25576 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:52 UTC 11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
AUS LOST LANDS ranking: what position does it hold?
In the top 72% of all ranked servers, AUS LOST LANDS is #15,912 on player hours for the last seven days.
How many players are on AUS LOST LANDS?
AUS LOST LANDS: 0 players now, with 500 slots available. The seven-day average player count stands at 0.
Server Tags
AUS LOST LANDS tags: what do they indicate?
The game's server browser reads these tags from AUS LOST LANDS: gmrust (Game mode): Rust survival, standard; mp500 (Max players): The server has 500 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain AUS LOST LANDS?
These BestRustServers.xyz lists include AUS LOST LANDS: Oceania Rust servers and Best modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is AUS LOST LANDS on?
On Linux, AUS LOST LANDS runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on AUS LOST LANDS?
For the past 48 hours, server fps averaged 135, never dropping below 113. It held up to 110,827 entities: everything from buildings to deployables in the world. Memory use peaked at 3,368 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of AUS LOST LANDS?
At the moment, AUS LOST LANDS is up. According to its reported uptime, the last restart was about 7 hours ago. Over the past 7 full days, it was online 145 of 168 hours, 86% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can AUS LOST LANDS be found?
Without a region tag, AUS LOST LANDS's name points to Oceania. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 51.161.132.10:25576.
Rules & Map
Which map is used on AUS LOST LANDS?
On AUS LOST LANDS, the map is procedural, size 4,300 with seed 84114655, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
AUS LOST LANDS rules and settings: what are they?
No gather rate appears in the name of AUS LOST LANDS. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. The server has VAC on.
Wipe Information
When does AUS LOST LANDS wipe?
Too few wipes are on record for AUS LOST LANDS to reveal its rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 11 days 8 hours.
On AUS LOST LANDS, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 0 players. 1 hours into the latest wipe, the crowd reached its peak.
Join Server
How can I connect to AUS LOST LANDS?
Use the F1 console: client.connect 51.161.132.10:25576. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp500- Max players The server has 500 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.