Firedasherskull's Server [AU]
51.161.145.147:23853 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 4 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 08:48 UTC 24d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Firedasherskull's Server [AU]?
Over the last seven days, Firedasherskull's Server [AU] ranks #16,615 in player hours, which is in the top 70% of ranked servers.
How many players are on Firedasherskull's Server [AU]?
Firedasherskull's Server [AU] is not online at the moment; its last appearance was 13 days 7 hours ago.
Tags and Filters
Firedasherskull's Server [AU] tags: what do they indicate?
For Firedasherskull's Server [AU], the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): Slot count is 40; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does Firedasherskull's Server [AU] appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Firedasherskull's Server [AU]: Oceania Rust servers and Best modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Overview
Firedasherskull's Server [AU] Rust version: which one?
Rust network protocol 2633 and build 165217 on Linux is what Firedasherskull's Server [AU] uses. Steam updates your game automatically, but it needs to match the protocol to join.
Firedasherskull's Server [AU] uptime and reliability: what are they?
Offline now for Firedasherskull's Server [AU], last seen 13 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of Firedasherskull's Server [AU]?
Its name points to Oceania, though Firedasherskull's Server [AU] publishes no region tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.161.145.147:23853.
Rules & Map
Which map is used on Firedasherskull's Server [AU]?
Generated by the game, the map on Firedasherskull's Server [AU] is procedural, size 4,500, seed 50000. On RustMaps, from this page, the same size and seed show the same map.
Firedasherskull's Server [AU] rules and settings: what are they?
No gather rate appears in the name of Firedasherskull's Server [AU]. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC protection is on.
Wipe Cycle
When does Firedasherskull's Server [AU] wipe?
Firedasherskull's Server [AU]'s wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 24 days 5 hours.
What happens on wipe day on Firedasherskull's Server [AU]?
An average peak of 4 players was drawn by its recent wipes. 2 hours after the latest wipe, the crowd hit its peak.
Connect
What is the process to join Firedasherskull's Server [AU]?
To connect, type client.connect 51.161.145.147:23853 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp40- Max players Slot count is 40.
ts8- Group limit Default team size: 8.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs165217- Build Build 165217.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.