TrinityRust.com | AU - Dev
51.161.198.169:28010 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 04:06 UTC, in 1d 8h. Every Friday at 04:06 UTC · medium confidence
- usual gap
- 7 days between real wipes
- on rhythm
- 80% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 1d 8hFri 16 Oct, 04:06 UTC
- 8d 8hFri 23 Oct, 04:06 UTC
- 15d 8hFri 30 Oct, 04:06 UTC
- 21d 23hThu 5 Nov, 19:00 UTCFW
- 22d 8hFri 6 Nov, 04:06 UTC
- 29d 8hFri 13 Nov, 04:06 UTC
- 36d 8hFri 20 Nov, 04:06 UTC
- 43d 8hFri 27 Nov, 04:06 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:10 UTC 9h ago | – | – | running | 0 |
| Fri 9 Oct, 04:06 UTC 5d ago | 0 | – | – | 0 |
| Fri 2 Oct, 02:03 UTC 12d ago | 0 | – | 7.1 days | 0 |
| Fri 25 Sep, 03:19 UTC 19d ago | 0 | – | 6.9 days | 0 |
| Fri 18 Sep, 02:02 UTC 26d ago | 0 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
TrinityRust.com | AU - Dev ranking: what position does it hold?
Rank #15,892 over the last seven days in player hours: TrinityRust.com | AU - Dev, inside the top 72% of ranked servers.
Is TrinityRust.com | AU - Dev busy?
The current player count for TrinityRust.com | AU - Dev is 0. The seven-day average player count stands at 0.
Tags & Lists
TrinityRust.com | AU - Dev tags: what do they indicate?
For TrinityRust.com | AU - Dev, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): Slot count is 0; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Running build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Uses Carbon for plugins. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain TrinityRust.com | AU - Dev?
These BestRustServers.xyz lists include TrinityRust.com | AU - Dev: Oceania Rust servers and Best modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Overview
TrinityRust.com | AU - Dev Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what TrinityRust.com | AU - Dev uses. Your game has to match the protocol to connect; Steam takes care of updating it.
TrinityRust.com | AU - Dev performance: is it smooth?
Its average server fps over the last 48 hours was 32, with a low of 32. It held up to 141,408 entities: everything from buildings to deployables in the world. At its highest, memory usage was 5,569 MB. Players feel lag when fps is low and entity count climbs.
How reliable is TrinityRust.com | AU - Dev and is it online?
TrinityRust.com | AU - Dev is currently online. According to its reported uptime, the last restart was about 7 hours ago. It was up 83% of the time over the last 7 full days, 139 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of TrinityRust.com | AU - Dev?
No region tag is published by TrinityRust.com | AU - Dev, but its name points to Oceania. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 51.161.198.169:28010 is its address.
Settings & Map
What is the map on TrinityRust.com | AU - Dev?
On TrinityRust.com | AU - Dev, the map is procedural, size 4,950 with seed 999466525, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Called Custom Map on the map list.
TrinityRust.com | AU - Dev rules and settings: what are they?
A gather rate is not given in the name TrinityRust.com | AU - Dev. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugin count: Carbon. The server has VAC on.
Wipe Cycle
TrinityRust.com | AU - Dev wipe schedule: what does it show?
Wipes on TrinityRust.com | AU - Dev run every Friday at 04:06 UTC. On Friday 16 October at 04:06 UTC the next wipe is due. Its world dates from 9 hours.
On TrinityRust.com | AU - Dev, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Connect
TrinityRust.com | AU - Dev joining: how is it done?
Use the F1 console: client.connect 51.161.198.169:28010. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://trinityrust.com/.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Standard survival gameplay.
mp0- Max players Slot count is 0.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Running build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.