4Netplayers Rust Server
51.161.209.108:20400 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:37 UTC 11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does 4Netplayers Rust Server sit in the rankings?
Rank #15,923 over the last seven days in player hours: 4Netplayers Rust Server, inside the top 72% of ranked servers.
What is the player count on 4Netplayers Rust Server?
The server 4Netplayers Rust Server is currently offline; it was last seen 7 days 9 hours ago. The average player count over the last seven days is 0.
Tags and Filters
What is the meaning of the tags on 4Netplayers Rust Server?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Running build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does 4Netplayers Rust Server appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include 4Netplayers Rust Server are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
What Rust version is 4Netplayers Rust Server on?
The combination is Rust network protocol 2634 and build 166652 on Linux for 4Netplayers Rust Server. Steam updates your game automatically, but it needs to match the protocol to join.
What is the uptime and reliability of 4Netplayers Rust Server?
Last seen 7 days 9 hours ago, 4Netplayers Rust Server is currently offline. It was up 1% of the time over the last 7 full days, 2 of 168 hours. On 28 September 2026, BestRustServers.xyz saw it for the first time.
4Netplayers Rust Server location: where is it?
No region is published by 4Netplayers Rust Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 51.161.209.108:20400.
Settings & Map
4Netplayers Rust Server map: which one is it?
On 4Netplayers Rust Server, the map is procedural, size 4,000 with seed 1234567890, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
4Netplayers Rust Server rules and settings: what are they?
A gather rate is not given in the name 4Netplayers Rust Server. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC protection is on.
Wipe Information
When does 4Netplayers Rust Server wipe?
The record holds too few wipes for 4Netplayers Rust Server to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 11 days 17 hours.
What happens on wipe day on 4Netplayers Rust Server?
Across its recent wipes, the busiest point averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
Connect
4Netplayers Rust Server joining: how is it done?
Enter client.connect 51.161.209.108:20400 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp10- Max players Slots: 10.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Running build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.