A Shockbyte x Discord Production Rust Server
51.38.155.203:26201 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 3.5 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 01:36 UTC 12d ago | 1 | – | running | 0 |
| Tue 29 Sep, 14:07 UTC 15d ago | 3 | halved by day 1 | 3.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of A Shockbyte x Discord Production Rust Server?
In the top 24% of all ranked servers, A Shockbyte x Discord Production Rust Server is #5,389 on player hours for the last seven days.
Is A Shockbyte x Discord Production Rust Server busy?
3 of 40 slots are filled on A Shockbyte x Discord Production Rust Server at the moment. Averaged across the last seven days: 0 players, peaking at 6. In the last 48 hours, 19:00 UTC saw the highest activity, with an average of 1 players.
Tags and Filters
How should the tags on A Shockbyte x Discord Production Rust Server be interpreted?
For A Shockbyte x Discord Production Rust Server, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): Slots: 40; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
A Shockbyte x Discord Production Rust Server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include A Shockbyte x Discord Production Rust Server are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
A Shockbyte x Discord Production Rust Server Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for A Shockbyte x Discord Production Rust Server. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on A Shockbyte x Discord Production Rust Server smooth?
For the past 48 hours, server fps averaged 169, never dropping below 26. It held up to 91,512 entities: everything from buildings to deployables in the world. Memory use peaked at 4,109 MB. A climbing entity count and low fps are felt by players as lag.
A Shockbyte x Discord Production Rust Server uptime and reliability: what are they?
The server is online: A Shockbyte x Discord Production Rust Server. About 10 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 18 September 2026, BestRustServers.xyz saw it for the first time.
Where can A Shockbyte x Discord Production Rust Server be found?
There is no region published by A Shockbyte x Discord Production Rust Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.38.155.203:26201.
Rules and Settings
Which map is used on A Shockbyte x Discord Production Rust Server?
On A Shockbyte x Discord Production Rust Server, the map is procedural, size 4,000 with seed 1694699377, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does A Shockbyte x Discord Production Rust Server have?
A gather rate is not given in the name A Shockbyte x Discord Production Rust Server. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. The server has VAC off.
Wipe Cycle
On what schedule does A Shockbyte x Discord Production Rust Server wipe?
The record holds too few wipes for A Shockbyte x Discord Production Rust Server to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 12 days 9 hours.
What happens on wipe day on A Shockbyte x Discord Production Rust Server?
Across its recent wipes, the busiest point averaged 2 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half in the wipes that did not hold.
How to Join
How can I connect to A Shockbyte x Discord Production Rust Server?
To connect, type client.connect 51.38.155.203:26201 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp40- Max players Slots: 40.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.