TheDuckPond
51.81.176.97:25586 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 23:01 UTC 3d ago | 2 | – | running | 2 |
| Sun 11 Oct, 00:51 UTC 4d ago | 2 | – | 0.9 days | 1 |
| Tue 6 Oct, 04:06 UTC 9d ago | 2 | held half | 4.9 days | 0 |
| Sat 3 Oct, 22:44 UTC 11d ago | 2 | held half | 2.2 days | 1 |
| Sat 3 Oct, 01:40 UTC 12d ago | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
TheDuckPond ranking: what position does it hold?
Rank #4,484 over the last seven days in player hours: TheDuckPond, inside the top 20% of ranked servers.
How many players are on TheDuckPond?
The server TheDuckPond is currently offline; it was last seen 35 hours ago. The average player count over the last seven days is 1, with a peak of 2.
Tags and Filters
How should the tags on TheDuckPond be interpreted?
For TheDuckPond, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp40 (Max players): Slot count is 40; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Running build 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
TheDuckPond in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include TheDuckPond: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Details
TheDuckPond Rust version: which one?
Rust network protocol 2634 and build 167584 on Linux is what TheDuckPond uses. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on TheDuckPond?
For the past 48 hours, server fps averaged 112, never dropping below 97. It held up to 159,444 entities: everything from buildings to deployables in the world. Memory use peaked at 4,905 MB. Players feel lag when fps is low and entity count climbs.
TheDuckPond uptime and reliability: what are they?
Last seen 35 hours ago, TheDuckPond is currently offline. According to its reported uptime, the last restart was about 13 hours ago. Over the past 7 full days, it was online 140 of 168 hours, 83% of the time. On 3 October 2026, BestRustServers.xyz saw it for the first time.
What is the location of TheDuckPond?
There is no region published by TheDuckPond. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 51.81.176.97:25586.
Rules and Settings
Which map is used on TheDuckPond?
A procedural map of size 4,250 and seed 142150012 is what TheDuckPond runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for TheDuckPond?
The name TheDuckPond carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. The server has VAC on.
Wipe Cycle
On what schedule does TheDuckPond wipe?
The wipe times of TheDuckPond are irregular, so no next wipe can be predicted. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 3 days 8 hours.
What happens on wipe day on TheDuckPond?
An average peak of 2 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
Join Server
What is the process to join TheDuckPond?
Enter client.connect 51.81.176.97:25586 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp40- Max players Slot count is 40.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167584- Build Running build 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.