Coog's Hunger Games
51.81.179.115:27457 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 01:19 UTC 2h ago | – | – | – | 0 |
| Tue 13 Oct, 03:18 UTC 2d ago | – | – | – | 0 |
| Mon 12 Oct, 15:53 UTC 2d ago | – | – | – | 0 |
| Sun 11 Oct, 15:26 UTC 3d ago | – | – | – | 0 |
| Fri 9 Oct, 14:39 UTC 5d ago | – | – | – | 0 |
| Fri 9 Oct, 14:22 UTC 5d ago | – | – | – | 0 |
| Fri 9 Oct, 14:13 UTC 5d ago | – | – | – | 0 |
| Fri 9 Oct, 13:58 UTC 5d ago | – | – | – | 1 |
| Fri 9 Oct, 00:24 UTC 6d ago | – | – | – | 0 |
| Thu 8 Oct, 00:01 UTC 7d ago | – | – | – | 0 |
| Wed 7 Oct, 02:41 UTC 8d ago | 1 | – | 0.9 days | 0 |
| Sat 3 Oct, 19:12 UTC 11d ago | 1 | halved by day 2 | 3.3 days | 0 |
| Fri 2 Oct, 00:04 UTC 13d ago | 1 | – | 1.8 days | 0 |
| Tue 29 Sep, 23:27 UTC 15d ago | 1 | held half | 2 days | 1 |
| Tue 29 Sep, 04:43 UTC 15d ago | 1 | – | 0.8 days | 1 |
| Sat 26 Sep, 05:48 UTC 18d ago | 1 | held half | 3 days | 0 |
| Mon 21 Sep, 18:21 UTC 23d ago | 1 | halved by day 3 | 4.5 days | 1 |
| Sun 20 Sep, 19:19 UTC 24d ago | 2 +1 queue | – | 1 days | 1 |
Similar servers
Quick answers
Player Numbers
Coog's Hunger Games ranking: what position does it hold?
Over the last seven days, Coog's Hunger Games ranks #6,075 in player hours, which is in the top 27% of ranked servers.
What is the player count on Coog's Hunger Games?
0 of 1 slots are filled on Coog's Hunger Games at the moment. The seven-day average player count stands at 0, and the highest point was 1. In the last 48 hours, 01:00 UTC saw the highest activity, with an average of 1 players.
Server Tags
What is the meaning of the tags on Coog's Hunger Games?
Read by the game's server browser, the tags Coog's Hunger Games publishes are: gmrust (Game mode): Standard survival gameplay; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Coog's Hunger Games in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Coog's Hunger Games: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Details
What Rust version is Coog's Hunger Games on?
On Linux, Coog's Hunger Games runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on Coog's Hunger Games?
Over 48 hours, it averaged 159 server fps; the lowest was 110. It held up to 94,365 entities: everything from buildings to deployables in the world. The maximum memory used was 3,563 MB. Players feel lag when fps is low and entity count climbs.
How reliable is Coog's Hunger Games and is it online?
The server is online: Coog's Hunger Games. According to its reported uptime, the last restart was about 49 minutes ago. It was up 95% of the time over the last 7 full days, 159 of 168 hours. It was first seen by BestRustServers.xyz on 20 September 2026.
Where can Coog's Hunger Games be found?
No region is given by Coog's Hunger Games. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 51.81.179.115:27457.
Settings & Map
Coog's Hunger Games map: which one is it?
On Coog's Hunger Games, the map is procedural, size 4,000 with seed 1759, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does Coog's Hunger Games have?
The name Coog's Hunger Games carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC: on.
Wipe Information
Coog's Hunger Games wipe schedule: what does it show?
A new world arrives on Coog's Hunger Games every few hours, and no wipe schedule is kept; those resets are not wipes.
Connect
What is the process to join Coog's Hunger Games?
Enter client.connect 51.81.179.115:27457 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp1- Max players Slots: 1.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.