A Shockbyte Rust Server
51.81.179.39:27196 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 8.6 days between real wipes
- on rhythm
- 67% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 33% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 22:12 UTC 6d ago | 1 | – | running | 0 |
| Tue 29 Sep, 23:18 UTC 15d ago | 1 | halved by day 2 | 9 days | 0 |
| Sun 27 Sep, 19:31 UTC 17d ago | 2 | held half | 2.2 days | 0 |
| Sat 19 Sep, 06:17 UTC 26d ago | 2 | halved by day 2 | 8.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does A Shockbyte Rust Server sit in the rankings?
In the top 62% of all ranked servers, A Shockbyte Rust Server is #13,669 on player hours for the last seven days.
Is A Shockbyte Rust Server busy?
A Shockbyte Rust Server: 0 players now, with 10 slots available. The seven-day average player count stands at 0, and the highest point was 1.
Tags & Lists
How should the tags on A Shockbyte Rust Server be interpreted?
Read by the game's server browser, the tags A Shockbyte Rust Server publishes are: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167231 (Build): Build 167231; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
A Shockbyte Rust Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include A Shockbyte Rust Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Details
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2634 and build 167231 on Linux is what A Shockbyte Rust Server uses. Your game has to match the protocol to connect; Steam takes care of updating it.
A Shockbyte Rust Server performance: is it smooth?
For the past 48 hours, server fps averaged 120, never dropping below 118. Buildings, deployables and the rest of the world accounted for up to 48,483 entities. Memory use peaked at 3,821 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of A Shockbyte Rust Server?
At the moment, A Shockbyte Rust Server is up. According to its reported uptime, the last restart was about 26 hours ago. It was up 87% of the time over the last 7 full days, 146 of 168 hours. The first time BestRustServers.xyz saw it was on 19 September 2026.
What is the location of A Shockbyte Rust Server?
No region is given by A Shockbyte Rust Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.81.179.39:27196.
Rules and Settings
A Shockbyte Rust Server map: which one is it?
A procedural map of size 3,000 and seed 50000 is what A Shockbyte Rust Server runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for A Shockbyte Rust Server?
The name A Shockbyte Rust Server carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC protection is on.
Wipe Schedule
A Shockbyte Rust Server wipe schedule: what does it show?
The wipe times of A Shockbyte Rust Server are irregular, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 6 days 11 hours.
What happens on wipe day on A Shockbyte Rust Server?
Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 33% of its recent wipes. By day 2 the crowd had fallen below half in the wipes that did not hold.
Connect
A Shockbyte Rust Server joining: how is it done?
To connect, type client.connect 51.81.179.39:27196 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players Slots: 10.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167231- Build Build 167231.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.