Dev-The Walking Life
51.91.234.88:21650 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 16:12 UTC 6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of Dev-The Walking Life?
Over the last seven days, Dev-The Walking Life ranks #9,460 in player hours, which is in the top 42% of ranked servers.
What is the player count on Dev-The Walking Life?
0 of 50 slots are filled on Dev-The Walking Life at the moment. Averaged across the last seven days: 0 players, peaking at 2.
Tags & Lists
Dev-The Walking Life tags: what do they indicate?
For Dev-The Walking Life, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Slot count is 50; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Running build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Dev-The Walking Life in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Dev-The Walking Life are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Overview
What Rust version is Dev-The Walking Life on?
The combination is Rust network protocol 2634 and build 167781 on Linux for Dev-The Walking Life. Joining requires the same protocol; Steam updates your game for you.
Is the performance on Dev-The Walking Life smooth?
For the past 48 hours, server fps averaged 30, never dropping below 29. The entity count reached 215,715, covering buildings, deployables and all other world objects. The maximum memory used was 4,440 MB. Players feel lag when fps is low and entity count climbs.
How reliable is Dev-The Walking Life and is it online?
Dev-The Walking Life is currently online. According to its reported uptime, the last restart was about 7 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 2 October 2026.
Where can Dev-The Walking Life be found?
No region is given by Dev-The Walking Life. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 51.91.234.88:21650.
Rules and Settings
Dev-The Walking Life map: which one is it?
On Dev-The Walking Life, the map is procedural, size 6,000 with seed 395335856, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for Dev-The Walking Life?
The name Dev-The Walking Life carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. The server has VAC on.
Wipe Schedule
On what schedule does Dev-The Walking Life wipe?
Too few wipes are on record for Dev-The Walking Life to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 6 days 18 hours.
On Dev-The Walking Life, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
How can I connect to Dev-The Walking Life?
To connect, type client.connect 51.91.234.88:21650 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players Slot count is 50.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Running build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.