NON-PRODUCTION Pocket Mines Feasibility
51.91.74.194:25570 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 20.9 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC 3d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC 24d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does NON-PRODUCTION Pocket Mines Feasibility sit in the rankings?
Rank #15,961 over the last seven days in player hours: NON-PRODUCTION Pocket Mines Feasibility, inside the top 71% of ranked servers.
What is the player count on NON-PRODUCTION Pocket Mines Feasibility?
0 of 2 slots are filled on NON-PRODUCTION Pocket Mines Feasibility at the moment. The average player count over the last seven days is 0.
Tags and Filters
What is the meaning of the tags on NON-PRODUCTION Pocket Mines Feasibility?
The game's server browser reads these tags from NON-PRODUCTION Pocket Mines Feasibility: gmrust (Game mode): Rust survival, standard; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Running build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Uses Carbon for plugins. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain NON-PRODUCTION Pocket Mines Feasibility?
The BestRustServers.xyz lists that include NON-PRODUCTION Pocket Mines Feasibility are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server Details
NON-PRODUCTION Pocket Mines Feasibility Rust version: which one?
Rust network protocol 2634 and build 167398 on Linux is what NON-PRODUCTION Pocket Mines Feasibility uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on NON-PRODUCTION Pocket Mines Feasibility smooth?
Its average server fps over the last 48 hours was 237, with a low of 230. Buildings, deployables and the rest of the world accounted for up to 14,128 entities. The maximum memory used was 1,922 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of NON-PRODUCTION Pocket Mines Feasibility?
At the moment, NON-PRODUCTION Pocket Mines Feasibility is up. According to its reported uptime, the last restart was about 3 days 15 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
NON-PRODUCTION Pocket Mines Feasibility location: where is it?
There is no region published by NON-PRODUCTION Pocket Mines Feasibility. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.91.74.194:25570.
Settings & Map
NON-PRODUCTION Pocket Mines Feasibility map: which one is it?
On NON-PRODUCTION Pocket Mines Feasibility, the map is procedural, size 2,000 with seed 20260808, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
NON-PRODUCTION Pocket Mines Feasibility rules and settings: what are they?
No gather rate appears in the name of NON-PRODUCTION Pocket Mines Feasibility. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Carbon. VAC: on.
Wipe Information
When does NON-PRODUCTION Pocket Mines Feasibility wipe?
NON-PRODUCTION Pocket Mines Feasibility's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 3 days 16 hours.
On NON-PRODUCTION Pocket Mines Feasibility, what occurs on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How to Join
How can I connect to NON-PRODUCTION Pocket Mines Feasibility?
Enter client.connect 51.91.74.194:25570 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp2- Max players The server has 2 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Running build 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.