[EU] SINMAS STAGING Livestock
54.36.179.224:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 32 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 08:10 UTC 16d ago | 3 | – | running | 0 |
| Thu 24 Sep, 18:08 UTC 19d ago | 3 | halved by day 2 | 3.6 days | 0 |
| Thu 17 Sep, 12:36 UTC 27d ago | 2 | held half | 7.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
[EU] SINMAS STAGING Livestock ranking: what position does it hold?
Rank #10,055 over the last seven days in player hours: [EU] SINMAS STAGING Livestock, inside the top 45% of ranked servers.
What is the player count on [EU] SINMAS STAGING Livestock?
The current player count for [EU] SINMAS STAGING Livestock is 0, out of 50 slots. The average player count over the last seven days is 0, with a peak of 1. The busiest time in the last 48 hours was 19:00 UTC, when the average player count was 1.
Tags and Filters
[EU] SINMAS STAGING Livestock tags: what do they indicate?
The game's server browser reads these tags from [EU] SINMAS STAGING Livestock: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default is 8 per team; v2635 (Protocol): Game protocol 2635; the same version is required to join; cs167955 (Build): Game build number: 167955; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Uses Carbon for plugins. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
[EU] SINMAS STAGING Livestock in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include [EU] SINMAS STAGING Livestock are: Rust servers in Europe and Best modded Rust servers. On the server list, the filters that bring it up are: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server Overview
[EU] SINMAS STAGING Livestock Rust version: which one?
The combination is Rust network protocol 2635 and build 167955 on Linux for [EU] SINMAS STAGING Livestock. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on [EU] SINMAS STAGING Livestock?
Its average server fps over the last 48 hours was 30, with a low of 29. It held up to 85,375 entities: everything from buildings to deployables in the world. The maximum memory used was 2,875 MB. Players feel lag when fps is low and entity count climbs.
[EU] SINMAS STAGING Livestock uptime and reliability: what are they?
[EU] SINMAS STAGING Livestock is currently online. About 2 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of [EU] SINMAS STAGING Livestock?
Its name points to Europe, though [EU] SINMAS STAGING Livestock publishes no region tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 54.36.179.224:28015.
Rules and Settings
What is the map on [EU] SINMAS STAGING Livestock?
On [EU] SINMAS STAGING Livestock, the map is procedural, size 3,400 with seed 1337, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Map: Custom Map.
What are the settings and rules for [EU] SINMAS STAGING Livestock?
A gather rate is not given in the name [EU] SINMAS STAGING Livestock. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Carbon. Vanilla is the label it uses: the game unmodified: rates, kits and rules as Facepunch ships them. VAC: on.
Wipe Cycle
When does [EU] SINMAS STAGING Livestock wipe?
No next wipe can be predicted for [EU] SINMAS STAGING Livestock, which wipes at irregular times. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 16 days 9 hours.
What happens on wipe day on [EU] SINMAS STAGING Livestock?
Across its recent wipes, the busiest point averaged 3 players. 32 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 50% of recent wipes. By day 2 the crowd had fallen below half in the wipes that did not hold.
How to Join
[EU] SINMAS STAGING Livestock joining: how is it done?
To connect, type client.connect 54.36.179.224:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://sinmas.eu.
Server tags
Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs167955,ts8
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp50- Max players The server has 50 slots.
ts8- Group limit The game default is 8 per team.
v2635- Protocol Game protocol 2635; the same version is required to join.
cs167955- Build Game build number: 167955.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.