Rust Zombie Raids Test Server
58.169.156.96:28015 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 15:14 UTC 9h ago | – | – | – | 1 |
| Wed 14 Oct, 02:42 UTC 21h ago | – | – | – | 0 |
| Sun 11 Oct, 12:26 UTC 3d ago | – | – | – | 1 |
| Sun 11 Oct, 11:32 UTC 3d ago | 2 | – | – | 0 |
| Sun 11 Oct, 01:25 UTC 3d ago | 2 | – | 0.4 days | 0 |
Similar servers
Quick answers
Player Numbers
What is the rank of Rust Zombie Raids Test Server?
Over the last seven days, Rust Zombie Raids Test Server ranks #5,262 in player hours, which is in the top 24% of ranked servers.
What is the player count on Rust Zombie Raids Test Server?
At this moment, Rust Zombie Raids Test Server is offline, with the last sighting 8 hours ago. The average player count over the last seven days is 1, with a peak of 2. In the last 48 hours, 02:00 UTC saw the highest activity, with an average of 2 players.
Tags and Filters
How should the tags on Rust Zombie Raids Test Server be interpreted?
The game's server browser reads these tags from Rust Zombie Raids Test Server: gmrust (Game mode): Survival as standard in Rust; mp2 (Max players): Slot count is 2; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Game build number: 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain Rust Zombie Raids Test Server?
The BestRustServers.xyz lists that include Rust Zombie Raids Test Server are: Best modded Rust servers and Rust servers: zombie, undead and infected. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Overview
Rust Zombie Raids Test Server Rust version: which one?
Rust network protocol 2634 and build 167398 on Windows is what Rust Zombie Raids Test Server uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Rust Zombie Raids Test Server performance: is it smooth?
For the past 48 hours, server fps averaged 109, never dropping below 43. The entity count reached 106,016, covering buildings, deployables and all other world objects. At its highest, memory usage was 3,066 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is Rust Zombie Raids Test Server and is it online?
Last seen 8 hours ago, Rust Zombie Raids Test Server is currently offline. According to its reported uptime, the last restart was about 5 hours ago. It was up 39% of the time over the last 3 full days, 28 of 72 hours. On 11 October 2026, BestRustServers.xyz saw it for the first time.
Where can Rust Zombie Raids Test Server be found?
No region is published by Rust Zombie Raids Test Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 58.169.156.96:28015.
Settings & Map
Which map is used on Rust Zombie Raids Test Server?
A procedural map of size 4,000 and seed 1667892361 is what Rust Zombie Raids Test Server runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Called Custom Map on the map list.
Rust Zombie Raids Test Server rules and settings: what are they?
A gather rate is not given in the name Rust Zombie Raids Test Server. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC: on.
Wipe Cycle
On what schedule does Rust Zombie Raids Test Server wipe?
A new world arrives on Rust Zombie Raids Test Server every few hours, and no wipe schedule is kept; those resets are not wipes.
How to Join
What is the process to join Rust Zombie Raids Test Server?
Use the F1 console: client.connect 58.169.156.96:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp2- Max players Slot count is 2.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Game build number: 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.