ERA AIM TRAINING | FFA | 1V1 | AIMBOTS
62.60.246.211:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 days between real wipes
- on rhythm
- 43% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:18 UTCFW 12d ago | 2 | – | running | 0 |
| Tue 29 Sep, 18:51 UTC 14d ago | 4 | held half | 2.1 days | 0 |
| Mon 28 Sep, 20:02 UTC 15d ago | 2 | – | 1 days | 0 |
| Sun 27 Sep, 18:51 UTC 16d ago | 2 | – | 1 days | 1 |
| Fri 25 Sep, 13:53 UTC 18d ago | 8 | held half | 2.2 days | 8 |
| Thu 24 Sep, 19:08 UTC 19d ago | 8 | – | 0.8 days | 0 |
| Tue 22 Sep, 19:48 UTC 21d ago | 4 | held half | 2 days | 1 |
| Mon 21 Sep, 18:04 UTC 22d ago | 3 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?
In the top 42% of all ranked servers, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is #9,345 on player hours for the last seven days.
How many players are on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?
The current player count for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is 0, out of 50 slots. Averaged across the last seven days: 0 players, peaking at 25.
Server Tags
ERA AIM TRAINING | FFA | 1V1 | AIMBOTS tags: what do they indicate?
The game's server browser reads these tags from ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: gmrust (Game mode): Rust survival, standard; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166494 (Build): Running build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include ERA AIM TRAINING | FFA | 1V1 | AIMBOTS are: Best modded Rust servers and Best Rust combat training servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
ERA AIM TRAINING | FFA | 1V1 | AIMBOTS Rust version: which one?
On Linux, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs Rust network protocol 2634 and build 166494. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?
Its average server fps over the last 48 hours was 234, with a low of 214. It held up to 5,626 entities: everything from buildings to deployables in the world. Memory use peaked at 3,032 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?
ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is currently online. The uptime it reports shows a restart roughly 12 days 5 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 20 September 2026.
Where can ERA AIM TRAINING | FFA | 1V1 | AIMBOTS be found?
No region is published by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 62.60.246.211:28015 is its address.
Rules and Settings
What is the map on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?
On ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, the map is procedural, size 6,000 with seed 1337, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. The map is named Custom Map.
ERA AIM TRAINING | FFA | 1V1 | AIMBOTS rules and settings: what are they?
A gather rate is not given in the name ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC protection is on.
Wipe Information
When does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipe?
The wipe times of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS are irregular, so no next wipe can be predicted. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 12 days 7 hours.
On ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, what occurs on wipe day?
The average busiest point of its recent wipes was 3 players. 27 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
How to Join
How can I connect to ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?
Use the F1 console: client.connect 62.60.246.211:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players The server has 50 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166494- Build Running build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.