Royal Family Gaming | Event/Dev|F1 Spawn|Staging|
64.40.8.117:28054 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 19:07 UTC 17d ago | 1 | – | running | 0 |
| Sat 26 Sep, 20:07 UTC 18d ago | 1 | – | 1 days | 0 |
| Thu 24 Sep, 14:55 UTC 20d ago | 1 | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
In the top 28% of all ranked servers, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is #6,179 on player hours for the last seven days.
What is the player count on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
0 of 50 slots are filled on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| at the moment. Averaged across the last seven days: 0 players, peaking at 3. The busiest time in the last 48 hours was 15:00 UTC, when the average player count was 3.
Tags and Filters
What is the meaning of the tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
For Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts12 (Group limit): Team size is capped at 12; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs167916 (Build): Build 167916; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| operator: who is it?
Most likely run by the same operator: Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and 11 other servers we track, all of which publish a rfgam.ing hostname.
Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Royal Family Gaming | Event/Dev|F1 Spawn|Staging| are: Best modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server Information
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| Rust version: which one?
On Linux, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs Rust network protocol 2635 and build 167916. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
For the past 48 hours, server fps averaged 60, never dropping below 59. Buildings, deployables and the rest of the world accounted for up to 105,107 entities. At its highest, memory usage was 2,999 MB. Players feel lag when fps is low and entity count climbs.
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| uptime and reliability: what are they?
At the moment, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is up. The uptime it reports shows a restart roughly 13 hours ago. Over the past 7 full days, it was online 137 of 168 hours, 82% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
No region is published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 64.40.8.117:28054.
Rules and Settings
What is the map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
A procedural map of size 3,800 and seed 285119 is what Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Map: Royal Family Gaming FPS+.
What rules and configuration does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| have?
No gather rate appears in the name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Up to 12 players per group. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Carbon. Vanilla is the label it uses: no changed rates, kits or rules—the game as shipped. VAC: on.
Wipe Cycle
When does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe?
With irregular wipe times on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, no next wipe is predictable. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 17 days 5 hours.
What happens on wipe day on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
The average busiest point of its recent wipes was 1 players. 2 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half in the wipes that did not hold.
Join Server
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| joining: how is it done?
Use the F1 console: client.connect 64.40.8.117:28054. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs167916,ts12
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players The server has 50 slots.
ts12- Group limit Team size is capped at 12.
v2635- Protocol Your game must be on protocol 2635 to connect.
cs167916- Build Build 167916.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Difficulty
^v- Vanilla No changed rates, kits or rules—the game as shipped.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.