PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
64.40.8.156:23014 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 20:32 UTC, in 1d 20h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN ranking: what position does it hold?
In the top 71% of all ranked servers, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is #15,977 on player hours for the last seven days.
How many players are on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The current player count for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is 0, out of 50 slots. Averaged across the last seven days: 0 players.
Tags & Lists
What is the meaning of the tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
For PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, the game's server browser reads the following tags: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Slot count is 50; ts100 (Group limit): Teams can have at most 100 members; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163493 (Build): Build 163493; ptrak (Networking): RakNet is the network layer in use; $rus1 (Region code): Region code: us1; ^w (Weekly): Wipes happen weekly; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN operator: who is it?
Most likely run by the same operator: PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and 2 other servers we track, all of which publish a theprojectlazarus.com hostname.
Where does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server Information
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN Rust version: which one?
On Linux, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs Rust network protocol 2633 and build 163493. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Its average server fps over the last 48 hours was 40, with a low of 33. Buildings, deployables and the rest of the world accounted for up to 86,204 entities. The maximum memory used was 2,835 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and is it online?
The server is online: PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. About 23 hours ago is when it last restarted, based on its uptime. It was up 86% of the time over the last 7 full days, 144 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
No region is given by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and its region code is us1. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 64.40.8.156:23014.
Settings & Map
Which map is used on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
A procedural map of size 3,500 and seed 1 is what PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Map: Custom Mods / FPS+ / 4 Max.
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN rules and settings: what are they?
The name PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN carries no gather multiplier. No more than 100 players to a group. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC: on.
Wipe Information
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe schedule: what does it show?
The next wipe for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is an estimate based on weekly: 7 days after its last wipe. Due next is a wipe on Thursday 15 October at 20:32 UTC. The current world has been running since 33 days 3 hours. Weekly wipes are declared in its tags.
Join Server
What is the process to join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
To connect, type client.connect 64.40.8.156:23014 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp50- Max players Slot count is 50.
ts100- Group limit Teams can have at most 100 members.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs163493- Build Build 163493.
ptrak- Networking RakNet is the network layer in use.
$rus1- Region code Region code: us1.
Wipe schedule
^w- Weekly Wipes happen weekly.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.