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35,804 players on 11,449 servers

Online #899

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1

64.40.8.156:24014 checked 11m ago

2x weekly wipes moddedoxide

Players

Now5/200
Peak, 48 hours23
7-day average14
7-day peak36
AveragePeak
01020304008:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

01020304008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 15 October, 19:11 UTC, in 1d 11h. Every Thursday at 19:11 UTC · medium confidence

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
34
players, last three wipes
crowd held
33%
else halves by day 5.5

Coming wipes

  • 1d 11hThu 15 Oct, 19:11 UTC
  • 8d 11hThu 22 Oct, 19:11 UTC
  • 15d 11hThu 29 Oct, 19:11 UTC
  • 22d 11hThu 5 Nov, 19:00 UTCFW
  • 29d 11hThu 12 Nov, 19:11 UTC
  • 36d 11hThu 19 Nov, 19:11 UTC
  • 43d 11hThu 26 Nov, 19:11 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 36, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 19:11 UTC 5d ago 36 – running 10
Thu 1 Oct, 18:03 UTCFW 12d ago 30 halved by day 6 7 days 6
Thu 24 Sep, 19:10 UTC 19d ago 35 halved by day 5 7 days 18
Thu 17 Sep, 19:11 UTC 26d ago 49 held half 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 293 on average
12/1000
Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 260 on average
7/100
Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 230 on average
67/100
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 11.10EU · groups of 300+ · 2x · weekly · 206 on average
65/1750
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 202 on average
38/100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 500+ · 2x · weekly · 112 on average
8/100

Quick answers

from the figures on this page

Player Count

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 sit in the rankings?

Over the last seven days, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 ranks #899 in player hours, which is in the top 4% of ranked servers.

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 busy?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: 5 players now, with 200 slots available. The average player count over the last seven days is 14, with a peak of 36. The busiest time in the last 48 hours was 20:00 UTC, when the average player count was 21.

Tags and Filters

How should the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 be interpreted?

For PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, the game's server browser reads the following tags: gmvanilla (Game mode): Survival in vanilla mode; mp200 (Max players): The server has 200 slots; ts100 (Group limit): 100 is the largest team allowed; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $rus1 (Region code): us1 is the server's region code; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.

Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

2 other servers we track also publish a theprojectlazarus.com hostname, as does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, so the same operator most likely runs them.

Which lists and filters on BestRustServers.xyz contain PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

The BestRustServers.xyz lists that include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 are: Rust servers with 2x gather rate and Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.

Server Details

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 Rust version: which one?

Rust network protocol 2634 and build 167781 on Linux is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 uses. Steam updates your game automatically, but it needs to match the protocol to join.

How smooth is the performance on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

Over 48 hours, it averaged 40 server fps; the lowest was 36. It held up to 82,530 entities: everything from buildings to deployables in the world. The maximum memory used was 5,475 MB. What players experience as lag is low fps combined with a rising entity count.

What is the uptime and reliability of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

The server is online: PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1. The uptime it reports shows a restart roughly 5 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 location: where is it?

No region is given by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, and its region code is us1. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 64.40.8.156:24014.

Rules & Map

Which map is used on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

A procedural map of size 3,250 and seed 1 is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Map: Custom Mods / FPS+ / 4 Max.

What rules and configuration does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 have?

By its name, the gather rate is 2x on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1. No more than 100 players to a group. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC protection is on.

Wipe Cycle

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 wipe schedule: what does it show?

Wipes on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 run every Thursday at 19:11 UTC. Thursday 15 October at 19:11 UTC is when the next wipe is due. Its world dates from 5 days 12 hours. Weekly wipes are declared in its tags.

On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, what occurs on wipe day?

Across its recent wipes, the busiest point averaged 34 players. 3 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 33% of its recent wipes. When it fell, the crowd dropped under half by day 5.5.

How to Join

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 joining: how is it done?

Enter client.connect 64.40.8.156:24014 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://theprojectlazarus.com/.

Server tags

what each one means

Published as mp200,ptrak,$rus1,v2634,^w,gmvanilla,cs167781,ts100,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp200
Max players The server has 200 slots.
ts100
Group limit 100 is the largest team allowed.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking RakNet is the network layer in use.
$rus1
Region code us1 is the server's region code.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.