PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1
64.40.8.156:24014 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 19:11 UTC, in 1d 11h. Every Thursday at 19:11 UTC · medium confidence
- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 34 players, last three wipes
- crowd held
- 33% else halves by day 5.5
Coming wipes
- 1d 11hThu 15 Oct, 19:11 UTC
- 8d 11hThu 22 Oct, 19:11 UTC
- 15d 11hThu 29 Oct, 19:11 UTC
- 22d 11hThu 5 Nov, 19:00 UTCFW
- 29d 11hThu 12 Nov, 19:11 UTC
- 36d 11hThu 19 Nov, 19:11 UTC
- 43d 11hThu 26 Nov, 19:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 36, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 19:11 UTC 5d ago | 36 | – | running | 10 |
| Thu 1 Oct, 18:03 UTCFW 12d ago | 30 | halved by day 6 | 7 days | 6 |
| Thu 24 Sep, 19:10 UTC 19d ago | 35 | halved by day 5 | 7 days | 18 |
| Thu 17 Sep, 19:11 UTC 26d ago | 49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 sit in the rankings?
Over the last seven days, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 ranks #899 in player hours, which is in the top 4% of ranked servers.
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 busy?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: 5 players now, with 200 slots available. The average player count over the last seven days is 14, with a peak of 36. The busiest time in the last 48 hours was 20:00 UTC, when the average player count was 21.
Tags and Filters
How should the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 be interpreted?
For PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, the game's server browser reads the following tags: gmvanilla (Game mode): Survival in vanilla mode; mp200 (Max players): The server has 200 slots; ts100 (Group limit): 100 is the largest team allowed; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $rus1 (Region code): us1 is the server's region code; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
2 other servers we track also publish a theprojectlazarus.com hostname, as does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, so the same operator most likely runs them.
Which lists and filters on BestRustServers.xyz contain PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
The BestRustServers.xyz lists that include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 are: Rust servers with 2x gather rate and Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.
Server Details
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 uses. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
Over 48 hours, it averaged 40 server fps; the lowest was 36. It held up to 82,530 entities: everything from buildings to deployables in the world. The maximum memory used was 5,475 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
The server is online: PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1. The uptime it reports shows a restart roughly 5 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 location: where is it?
No region is given by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, and its region code is us1. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 64.40.8.156:24014.
Rules & Map
Which map is used on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
A procedural map of size 3,250 and seed 1 is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Map: Custom Mods / FPS+ / 4 Max.
What rules and configuration does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 have?
By its name, the gather rate is 2x on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1. No more than 100 players to a group. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC protection is on.
Wipe Cycle
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 wipe schedule: what does it show?
Wipes on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 run every Thursday at 19:11 UTC. Thursday 15 October at 19:11 UTC is when the next wipe is due. Its world dates from 5 days 12 hours. Weekly wipes are declared in its tags.
On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 34 players. 3 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 33% of its recent wipes. When it fell, the crowd dropped under half by day 5.5.
How to Join
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 joining: how is it done?
Enter client.connect 64.40.8.156:24014 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://theprojectlazarus.com/.
Server tags
Published as mp200,ptrak,$rus1,v2634,^w,gmvanilla,cs167781,ts100,^o^z
Game
gmvanilla- Game mode Survival in vanilla mode.
mp200- Max players The server has 200 slots.
ts100- Group limit 100 is the largest team allowed.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$rus1- Region code us1 is the server's region code.
Wipe schedule
^w- Weekly Wipe cycle: weekly.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.