Atlas - 2x Quad Development
EU 64.40.8.251:28050 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 88% in EU, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 18h. The force wipe · high confidence
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 22d 18hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:52 UTCFW 12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Atlas - 2x Quad Development ranking: what position does it hold?
In Europe, Atlas - 2x Quad Development is #2,522; across all ranked servers, #15,977 on player hours over the last seven days, in the top 71%. Within the quad group, it is #633.
Is Atlas - 2x Quad Development busy?
0 players are on Atlas - 2x Quad Development at the moment. The average player count over the last seven days is 0.
Server Tags
Atlas - 2x Quad Development tags: what do they indicate?
For Atlas - 2x Quad Development, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp0 (Max players): The server has 0 slots; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166652 (Build): Running build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; modded (Modded): The Modded category applies; plugins or settings alter gameplay; EU (Europe): The server browser lists it under Europe. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Atlas - 2x Quad Development?
These BestRustServers.xyz lists include Atlas - 2x Quad Development: Rust servers with 2x gather rate, Rust servers in Europe and Best modded Rust servers. On the server list, the filters that bring it up are: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x.
Server Information
What Rust version is Atlas - 2x Quad Development on?
Rust network protocol 2634 and build 166652 on Linux is what Atlas - 2x Quad Development uses. Joining requires the same protocol; Steam updates your game for you.
Is the performance on Atlas - 2x Quad Development smooth?
Its average server fps over the last 48 hours was 30, with a low of 30. It held up to 171,086 entities: everything from buildings to deployables in the world. Memory use peaked at 7,586 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of Atlas - 2x Quad Development?
At the moment, Atlas - 2x Quad Development is up. About 7 days 16 hours ago is when it last restarted, based on its uptime. It was up 86% of the time over the last 7 full days, 144 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can Atlas - 2x Quad Development be found?
With its EU tag, Atlas - 2x Quad Development lists itself in Europe. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 64.40.8.251:28050 is its address.
Settings & Map
Which map is used on Atlas - 2x Quad Development?
A procedural map of size 5,000 and seed 1337 is what Atlas - 2x Quad Development runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named discord.gg/atlasrust.
What rules and configuration does Atlas - 2x Quad Development have?
2x gather: that is the rate Atlas - 2x Quad Development states in its name. A group of 4 players is the maximum, given as quad. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. In its own words, it is vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. VAC: on.
Wipe Cycle
Atlas - 2x Quad Development wipe schedule: what does it show?
Atlas - 2x Quad Development wipes at the monthly force wipe only. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The current world has been running since 12 days 6 hours. Its tags give a wipe schedule of one month.
What happens on wipe day on Atlas - 2x Quad Development?
Across its recent wipes, the busiest point averaged 0 players. 1 hours after the latest wipe, the crowd hit its peak.
How to Join
How can I connect to Atlas - 2x Quad Development?
Enter client.connect 64.40.8.251:28050 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://store.atlasrust.com/store/.
Server tags
Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs166652,ts4,^o^z,modded
Game
gmrust- Game mode Rust survival, standard.
mp0- Max players The server has 0 slots.
ts4- Group limit Team size is capped at 4.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166652- Build Running build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
modded- Modded The Modded category applies; plugins or settings alter gameplay.
Region
EU- Europe The server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.