NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets
64.40.8.73:28010 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 09:33 UTC 13h ago | – | – | – | 0 |
| Mon 12 Oct, 09:33 UTC 1d ago | – | – | – | 3 |
| Sun 11 Oct, 09:33 UTC 2d ago | – | – | – | 1 |
| Sat 10 Oct, 09:33 UTC 3d ago | – | – | – | 8 |
| Fri 9 Oct, 09:33 UTC 4d ago | – | – | – | 1 |
| Thu 8 Oct, 09:33 UTC 5d ago | – | – | – | 2 |
| Wed 7 Oct, 09:33 UTC 6d ago | – | – | – | 6 |
| Tue 6 Oct, 09:33 UTC 7d ago | – | – | – | 1 |
| Mon 5 Oct, 09:33 UTC 8d ago | – | – | – | 0 |
| Sun 4 Oct, 09:33 UTC 9d ago | – | – | – | 8 |
| Sat 3 Oct, 09:33 UTC 10d ago | – | – | – | 6 |
| Fri 2 Oct, 09:33 UTC 11d ago | – | – | – | 1 |
| Thu 1 Oct, 18:17 UTCFW 12d ago | – | – | – | 29 |
| Thu 1 Oct, 09:33 UTC 12d ago | – | – | – | 3 |
| Wed 30 Sep, 09:33 UTC 13d ago | – | – | – | 3 |
| Tue 29 Sep, 09:33 UTC 14d ago | – | – | – | 3 |
| Mon 28 Sep, 09:33 UTC 15d ago | – | – | – | 0 |
| Sun 27 Sep, 09:33 UTC 16d ago | – | – | – | 5 |
| Sat 26 Sep, 09:33 UTC 17d ago | – | – | – | 9 |
| Fri 25 Sep, 09:33 UTC 18d ago | – | – | – | 5 |
Similar servers
Quick answers
Player Numbers
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets ranking: what position does it hold?
Over the last seven days, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets ranks #1,693 in player hours, which is in the top 8% of ranked servers.
Is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets busy?
4 of 200 slots are filled on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at the moment. The average player count over the last seven days is 4, with a peak of 19. The busiest time in the last 48 hours was 18:00 UTC, when the average player count was 8.
Tags and Filters
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets tags: what do they indicate?
The game's server browser reads these tags from NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: gmrust (Game mode): Survival as standard in Rust; mp200 (Max players): Slot count is 200; ts10 (Group limit): Team size is capped at 10; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166494 (Build): Running build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^e (Minigames): Contains minigames: arenas, Bedwars, parkour; ^d (Combat training): Training: aim and PvP practice, loot given; ^i (Battlefield): High-rate PvP with kits, played fast; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets operator: who is it?
Both NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets and 3 other servers we track publish a perfect-rust.com hostname, so they are most likely run by the same operator.
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets are: Best modded Rust servers, Best Rust combat training servers, Best Rust battlefield servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Overview
What Rust version is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets on?
On Windows, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs Rust network protocol 2634 and build 166494. Your game has to match the protocol to connect; Steam takes care of updating it.
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets performance: is it smooth?
Its average server fps over the last 48 hours was 59, with a low of 59. It held up to 1,668 entities: everything from buildings to deployables in the world. Memory use peaked at 1,284 MB. Players feel lag when fps is low and entity count climbs.
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets uptime and reliability: what are they?
At the moment, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is up. The uptime it reports shows a restart roughly 12 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets location: where is it?
Its name points to North America, though NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes no region tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 64.40.8.73:28010.
Rules & Map
Which map is used on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
Generated by the game, the map on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is procedural, size 3,500, seed 1337. View it on RustMaps from this page: identical size and seed produce an identical map. The map is named PAT Map FPS+.
What rules and configuration does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets have?
No gather rate appears in the name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. Up to 10 players per group. It runs minigames & battle royale, battle royale, Bedwars, arenas and parkour. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC protection is on.
Wipe Schedule
When does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets wipe?
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets keeps no wipe schedule because it replaces the world every few hours; a reset of that kind does not count as a wipe.
How to Join
How can I connect to NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
Use the F1 console: client.connect 64.40.8.73:28010. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://www.perfect-rust.com/.
Server tags
Published as mp200,ptrak,$r?,v2634,^e,^d,^i,gmrust,cs166494,ts10,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp200- Max players Slot count is 200.
ts10- Group limit Team size is capped at 10.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166494- Build Running build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Gameplay
^e- Minigames Contains minigames: arenas, Bedwars, parkour.
^d- Combat training Training: aim and PvP practice, loot given.
^i- Battlefield High-rate PvP with kits, played fast.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.