A Dev Shockbyte Server
64.58.124.176:21253 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 09:31 UTC 7d ago | 1 | – | running | 0 |
| Tue 29 Sep, 13:01 UTC 14d ago | 1 | halved by day 2 | 6.9 days | 1 |
| Mon 28 Sep, 15:25 UTC 15d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
A Dev Shockbyte Server ranking: what position does it hold?
Rank #15,961 over the last seven days in player hours: A Dev Shockbyte Server, inside the top 71% of ranked servers.
What is the player count on A Dev Shockbyte Server?
At this moment, A Dev Shockbyte Server is offline, with the last sighting 6 days 14 hours ago. The average player count over the last seven days is 0.
Server Tags
How should the tags on A Dev Shockbyte Server be interpreted?
For A Dev Shockbyte Server, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp16 (Max players): Slots: 16; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Game build number: 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does A Dev Shockbyte Server appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include A Dev Shockbyte Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
A Dev Shockbyte Server Rust version: which one?
The combination is Rust network protocol 2634 and build 166652 on Linux for A Dev Shockbyte Server. Your game has to match the protocol to connect; Steam takes care of updating it.
How reliable is A Dev Shockbyte Server and is it online?
Last seen 6 days 14 hours ago, A Dev Shockbyte Server is currently offline. Over the past 7 full days, it was online 15 of 168 hours, 9% of the time. The first time BestRustServers.xyz saw it was on 23 September 2026.
What is the location of A Dev Shockbyte Server?
There is no region published by A Dev Shockbyte Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 64.58.124.176:21253.
Rules & Map
What is the map on A Dev Shockbyte Server?
A procedural map of size 4,500 and seed 50000 is what A Dev Shockbyte Server runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
A Dev Shockbyte Server rules and settings: what are they?
A gather rate is not given in the name A Dev Shockbyte Server. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC protection is off.
Wipe Cycle
When does A Dev Shockbyte Server wipe?
With irregular wipe times on A Dev Shockbyte Server, no next wipe is predictable. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 7 days 18 hours.
On A Dev Shockbyte Server, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 2 the crowd had fallen below half in the wipes that did not hold.
How to Join
A Dev Shockbyte Server joining: how is it done?
Use the F1 console: client.connect 64.58.124.176:21253. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp16- Max players Slots: 16.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Game build number: 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.