4Netplayers Rust Server
65.109.20.244:40100 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 8.2 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 03:29 UTC 8d ago | 0 | – | running | 0 |
| Mon 28 Sep, 13:50 UTC 15d ago | 2 | halved by day 3 | 7.6 days | 0 |
| Sat 19 Sep, 18:29 UTC 24d ago | 1 | halved by day 1 | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
4Netplayers Rust Server ranking: what position does it hold?
Over the last seven days, 4Netplayers Rust Server ranks #15,961 in player hours, which is in the top 71% of ranked servers.
How many players are on 4Netplayers Rust Server?
4Netplayers Rust Server is not online at the moment; its last appearance was 4 days 15 hours ago. Averaged across the last seven days: 0 players.
Tags & Lists
4Netplayers Rust Server tags: what do they indicate?
Read by the game's server browser, the tags 4Netplayers Rust Server publishes are: gmvanilla (Game mode): Vanilla survival gameplay; mp16 (Max players): Slot count is 16; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
4Netplayers Rust Server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include 4Netplayers Rust Server are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is 4Netplayers Rust Server on?
The combination is Rust network protocol 2634 and build 166652 on Linux for 4Netplayers Rust Server. Your game has to match the protocol to connect; Steam takes care of updating it.
How reliable is 4Netplayers Rust Server and is it online?
Offline now for 4Netplayers Rust Server, last seen 4 days 15 hours ago. It was up 38% of the time over the last 7 full days, 64 of 168 hours. The first time BestRustServers.xyz saw it was on 19 September 2026.
4Netplayers Rust Server location: where is it?
There is no region published by 4Netplayers Rust Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 65.109.20.244:40100 is its address.
Rules and Settings
Which map is used on 4Netplayers Rust Server?
On 4Netplayers Rust Server, the map is procedural, size 3,950 with seed 796949041, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
4Netplayers Rust Server rules and settings: what are they?
No gather rate appears in the name of 4Netplayers Rust Server. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC protection is on.
Wipe Schedule
On what schedule does 4Netplayers Rust Server wipe?
The wipe times of 4Netplayers Rust Server are irregular, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 8 days 3 hours.
On 4Netplayers Rust Server, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half in the wipes that did not hold.
Connect
4Netplayers Rust Server joining: how is it done?
Use the F1 console: client.connect 65.109.20.244:40100. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp16,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp16- Max players Slot count is 16.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166652- Build Build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.