Funne Duckdo
NA 66.51.96.75:28005 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 20h. The force wipe · high confidence
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 21d 20hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTCFW 13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does Funne Duckdo sit in the rankings?
Player hours over the last seven days place Funne Duckdo at #1,298 in North America, and at #9,995 in the top 45% of ranked servers.
Is Funne Duckdo busy?
0 of 50 slots are filled on Funne Duckdo at the moment. The seven-day average player count stands at 0, and the highest point was 1.
Tags & Lists
Funne Duckdo tags: what do they indicate?
The game's server browser reads these tags from Funne Duckdo: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slot count is 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^m (Monthly): This server wipes once a month on the force wipe; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): Server browser category: North America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Funne Duckdo in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Funne Duckdo are: Best modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Funne Duckdo on?
On Linux, Funne Duckdo runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on Funne Duckdo smooth?
Its average server fps over the last 48 hours was 41, with a low of 5. It held up to 64,738 entities: everything from buildings to deployables in the world. At its highest, memory usage was 2,816 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of Funne Duckdo?
At the moment, Funne Duckdo is up. According to its reported uptime, the last restart was about 14 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of Funne Duckdo?
With its NA tag, Funne Duckdo lists itself in North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 66.51.96.75:28005 is its address.
Settings & Map
What is the map on Funne Duckdo?
A procedural map of size 3,500 and seed 471471404 is what Funne Duckdo runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
Funne Duckdo rules and settings: what are they?
A gather rate is not given in the name Funne Duckdo. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC protection is on.
Wipe Schedule
When does Funne Duckdo wipe?
Funne Duckdo wipes at the monthly force wipe only. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. Its world dates from 13 days 4 hours. Its tags give a wipe schedule of one month.
What happens on wipe day on Funne Duckdo?
Across its recent wipes, the busiest point averaged 1 players. 6 hours after the latest wipe, the crowd hit its peak.
How to Join
What is the process to join Funne Duckdo?
Enter client.connect 66.51.96.75:28005 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slot count is 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America Server browser category: North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.