private do not join!!!
NA 66.51.97.67:28050 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 9h. The force wipe · high confidence
- usual gap
- 4 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 22d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTCFW 12d ago | 0 | – | running | 0 |
| Sun 27 Sep, 22:42 UTC 16d ago | 3 | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of private do not join!!!?
private do not join!!! ranks #1,387 in North America and #12,167 overall on player hours over the last seven days, in the top 55% of ranked servers.
What is the player count on private do not join!!!?
0 of 50 slots are filled on private do not join!!! at the moment. The seven-day average player count stands at 0, and the highest point was 2. The busiest time in the last 48 hours was 02:00 UTC, when the average player count was 1.
Server Tags
How should the tags on private do not join!!! be interpreted?
The game's server browser reads these tags from private do not join!!!: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Slot count is 50; ts24 (Group limit): 24 is the largest team allowed; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; NA (North America): The server browser lists it under North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does private do not join!!! appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include private do not join!!! are: Best modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Details
What Rust version is private do not join!!! on?
On Linux, private do not join!!! runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
Is the performance on private do not join!!! smooth?
For the past 48 hours, server fps averaged 13, never dropping below 5. The entity count reached 118,549, covering buildings, deployables and all other world objects. At its highest, memory usage was 3,191 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is private do not join!!! and is it online?
At the moment, private do not join!!! is up. The uptime it reports shows a restart roughly 3 hours ago. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of private do not join!!!?
Its NA tag places private do not join!!! in North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.97.67:28050.
Rules & Map
What is the map on private do not join!!!?
A procedural map of size 4,500 and seed 1 is what private do not join!!! runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What rules and configuration does private do not join!!! have?
No gather rate appears in the name of private do not join!!!. Up to 24 players per group. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC protection is on.
Wipe Information
When does private do not join!!! wipe?
private do not join!!! wipes at the monthly force wipe only. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. Its world dates from 12 days 9 hours. Its tags give a wipe schedule of one month.
On private do not join!!!, what occurs on wipe day?
An average peak of 2 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 1.
How to Join
private do not join!!! joining: how is it done?
Enter client.connect 66.51.97.67:28050 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts24,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players Slot count is 50.
ts24- Group limit 24 is the largest team allowed.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Region
NA- North America The server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.