SCAVENGERSHAVEN.NET (TEST SERVER)
NA 66.51.98.59:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers, top 72% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 20 October, 06:52 UTC, in 5d 15h. Its weekly schedule tag · low confidence
- usual gap
- 5.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 3.5
Coming wipes
- 5d 15hTue 20 Oct, 06:52 UTC
- 12d 15hTue 27 Oct, 06:52 UTC
- 19d 15hTue 3 Nov, 06:52 UTC
- 22d 3hThu 5 Nov, 19:00 UTCFW
- 26d 15hTue 10 Nov, 06:52 UTC
- 33d 15hTue 17 Nov, 06:52 UTC
- 40d 15hTue 24 Nov, 06:52 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 06:52 UTC 1d ago | – | – | running | 0 |
| Thu 1 Oct, 18:02 UTCFW 12d ago | 1 | halved by day 6 | 11.5 days | 0 |
| Sun 27 Sep, 23:03 UTC 16d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Fri 25 Sep, 15:45 UTC 18d ago | 0 | – | 2.3 days | 0 |
| Fri 18 Sep, 15:45 UTC 25d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
SCAVENGERSHAVEN.NET (TEST SERVER) ranking: what position does it hold?
SCAVENGERSHAVEN.NET (TEST SERVER) ranks #1,336 in North America and #11,088 overall on player hours over the last seven days, in the top 50% of ranked servers.
What is the player count on SCAVENGERSHAVEN.NET (TEST SERVER)?
SCAVENGERSHAVEN.NET (TEST SERVER) is not online at the moment; its last appearance was 29 hours ago. The average player count over the last seven days is 0, with a peak of 2. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 2 players.
Server Tags
How should the tags on SCAVENGERSHAVEN.NET (TEST SERVER) be interpreted?
Read by the game's server browser, the tags SCAVENGERSHAVEN.NET (TEST SERVER) publishes are: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Slot count is 50; ts5 (Group limit): Team size is capped at 5; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Running build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; NA (North America): The server browser lists it under North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain SCAVENGERSHAVEN.NET (TEST SERVER)?
The BestRustServers.xyz lists that include SCAVENGERSHAVEN.NET (TEST SERVER) are: Best modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Server Details
What Rust version is SCAVENGERSHAVEN.NET (TEST SERVER) on?
Rust network protocol 2634 and build 167584 on Linux is what SCAVENGERSHAVEN.NET (TEST SERVER) uses. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on SCAVENGERSHAVEN.NET (TEST SERVER)?
For the past 48 hours, server fps averaged 29, never dropping below 10. The entity count reached 146,547, covering buildings, deployables and all other world objects. Memory use peaked at 3,654 MB. A climbing entity count and low fps are felt by players as lag.
SCAVENGERSHAVEN.NET (TEST SERVER) uptime and reliability: what are they?
Last seen 29 hours ago, SCAVENGERSHAVEN.NET (TEST SERVER) is currently offline. The uptime it reports shows a restart roughly 2 hours ago. It was up 92% of the time over the last 7 full days, 155 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can SCAVENGERSHAVEN.NET (TEST SERVER) be found?
Its NA tag places SCAVENGERSHAVEN.NET (TEST SERVER) in North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 66.51.98.59:28015 is its address.
Rules & Map
Which map is used on SCAVENGERSHAVEN.NET (TEST SERVER)?
A procedural map of size 4,096 and seed 1337 is what SCAVENGERSHAVEN.NET (TEST SERVER) runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named Custom Map.
What rules and configuration does SCAVENGERSHAVEN.NET (TEST SERVER) have?
The name SCAVENGERSHAVEN.NET (TEST SERVER) carries no gather multiplier. Up to 5 players per group. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC protection is on.
Wipe Information
When does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?
The prediction for SCAVENGERSHAVEN.NET (TEST SERVER) follows its tag, since too few wipes are on record to confirm its schedule. Due next is a wipe on Tuesday 20 October at 06:52 UTC. Its world dates from 32 hours. Weekly wipes are declared in its tags.
What happens on wipe day on SCAVENGERSHAVEN.NET (TEST SERVER)?
Across its recent wipes, the busiest point averaged 1 players. 22 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 3.5.
How to Join
What is the process to join SCAVENGERSHAVEN.NET (TEST SERVER)?
Use the F1 console: client.connect 66.51.98.59:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. https://www.scavengershaven.net/ is its website.
Server tags
Published as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167584,ts5,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players Slot count is 50.
ts5- Group limit Team size is capped at 5.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167584- Build Running build 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^w- Weekly Wipe cycle: weekly.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Region
NA- North America The server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.