[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
NA 66.51.99.119:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 6% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 1h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing ranking: what position does it hold?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing ranks #227 in North America and #1,428 overall on player hours over the last seven days, in the top 6% of ranked servers.
How many players are on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: 7 players now, with 100 slots available. The average player count over the last seven days is 5, with a peak of 14. The busiest time in the last 48 hours was 19:00 UTC, when the average player count was 13.
Tags and Filters
What is the meaning of the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The game's server browser reads these tags from [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): Slot count is 100; ts30 (Group limit): Team size is capped at 30; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^m (Monthly): This server wipes once a month on the force wipe; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): Other players are not a threat here; the world is; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): Server browser category: North America. Current players, queue and world creation time come from the tags and appear at the top of this page.
Who operates [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Most likely run by the same operator: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track, all of which publish a relicpve.com hostname.
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing are: Best modded Rust servers, Best Rust PvE servers, Rust roleplay servers, Rust servers: zombie, undead and infected and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Information
What Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?
Rust network protocol 2634 and build 167584 on Linux is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing uses. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing smooth?
Its average server fps over the last 48 hours was 60, with a low of 58. It held up to 129,769 entities: everything from buildings to deployables in the world. Memory use peaked at 5,949 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The server is online: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. About 2 days 5 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 1 October 2026.
Where can [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing be found?
With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 66.51.99.119:28015 is its address.
Rules & Map
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing map: which one is it?
Generated by the game, the map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is procedural, size 4,500, seed 92507869. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
A gather rate is not given in the name [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. No more than 30 players to a group. Listed as roleplay, roleplay with towns, jobs and rules. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. The server has VAC on.
Wipe Schedule
On what schedule does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe?
The next wipe for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is an estimate based on the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. Its world dates from 12 days 22 hours. Its tags give a wipe schedule of one month.
Connect
How can I connect to [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Use the F1 console: client.connect 66.51.99.119:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. https://relicpve.com is its website.
Server tags
Published as mp100,ptrak,$r?,v2634,^m,^r,NA,^p,gmrust,cs167584,ts30,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp100- Max players Slot count is 100.
ts30- Group limit Team size is capped at 30.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167584- Build Build 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Gameplay
^r- Roleplay Listed as a roleplay server.
^p- PvE Other players are not a threat here; the world is.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America Server browser category: North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.