AfterShock Staging Server
69.30.244.181:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 20:33 UTC 19d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of AfterShock Staging Server?
Rank #15,899 over the last seven days in player hours: AfterShock Staging Server, inside the top 72% of ranked servers.
Is AfterShock Staging Server busy?
The current player count for AfterShock Staging Server is 0, out of 40 slots. The average player count over the last seven days is 0.
Tags and Filters
How should the tags on AfterShock Staging Server be interpreted?
The game's server browser reads these tags from AfterShock Staging Server: gmvanilla (Game mode): Survival in vanilla mode; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default is 8 per team; v2635 (Protocol): Protocol 2635: join only if your game matches this version; cs167904 (Build): Game build number: 167904; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Uses Carbon for plugins. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does AfterShock Staging Server appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include AfterShock Staging Server: Best modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server Information
What Rust version is AfterShock Staging Server on?
On Linux, AfterShock Staging Server runs Rust network protocol 2635 and build 167904. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on AfterShock Staging Server?
Its average server fps over the last 48 hours was 37, with a low of 15. Buildings, deployables and the rest of the world accounted for up to 204,378 entities. Memory use peaked at 10,005 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of AfterShock Staging Server?
AfterShock Staging Server is currently online. The uptime it reports shows a restart roughly 14 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of AfterShock Staging Server?
There is no region published by AfterShock Staging Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 69.30.244.181:28015 is its address.
Rules and Settings
Which map is used on AfterShock Staging Server?
A procedural map of size 6,000 and seed 2147483647 is what AfterShock Staging Server runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for AfterShock Staging Server?
The name AfterShock Staging Server carries no gather multiplier. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Carbon. Vanilla is the label it uses: as Facepunch ships the game: rates, kits and rules unchanged. VAC protection is on.
Wipe Cycle
On what schedule does AfterShock Staging Server wipe?
The record holds too few wipes for AfterShock Staging Server to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 19 days.
What happens on wipe day on AfterShock Staging Server?
Across its recent wipes, the busiest point averaged 1 players. 31 hours after the latest wipe, the crowd hit its peak.
How to Join
How can I connect to AfterShock Staging Server?
Use the F1 console: client.connect 69.30.244.181:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://aftershockrust.com.
Server tags
Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs167904,ts8
Game
gmvanilla- Game mode Survival in vanilla mode.
mp40- Max players Slots: 40.
ts8- Group limit The game default is 8 per team.
v2635- Protocol Protocol 2635: join only if your game matches this version.
cs167904- Build Game build number: 167904.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.