Electrical Test Site 67
71.171.125.142:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:06 UTC 9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Electrical Test Site 67?
Rank #15,940 over the last seven days in player hours: Electrical Test Site 67, inside the top 71% of ranked servers.
How many players are on Electrical Test Site 67?
At this moment, Electrical Test Site 67 is offline, with the last sighting 9 days 15 hours ago.
Tags & Lists
Electrical Test Site 67 tags: what do they indicate?
Read by the game's server browser, the tags Electrical Test Site 67 publishes are: gmvanilla (Game mode): Survival in vanilla mode; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Game build number: 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Uses Carbon for plugins. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does Electrical Test Site 67 appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Electrical Test Site 67: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is Electrical Test Site 67 on?
Rust network protocol 2634 and build 166652 on Linux is what Electrical Test Site 67 uses. Joining requires the same protocol; Steam updates your game for you.
What is the uptime and reliability of Electrical Test Site 67?
Offline now for Electrical Test Site 67, last seen 9 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can Electrical Test Site 67 be found?
There is no region published by Electrical Test Site 67. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 71.171.125.142:28015 is its address.
Settings & Map
Electrical Test Site 67 map: which one is it?
Generated by the game, the map on Electrical Test Site 67 is procedural.
What are the settings and rules for Electrical Test Site 67?
A gather rate is not given in the name Electrical Test Site 67. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Carbon. Vanilla is the label it uses: no changed rates, kits or rules—the game as shipped. VAC: on.
Wipe Information
Electrical Test Site 67 wipe schedule: what does it show?
The record holds too few wipes for Electrical Test Site 67 to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 9 days 15 hours.
What happens on wipe day on Electrical Test Site 67?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd reached its peak.
Join Server
Electrical Test Site 67 joining: how is it done?
Use the F1 console: client.connect 71.171.125.142:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs166652,ts8
Game
gmvanilla- Game mode Survival in vanilla mode.
mp0- Max players Slots: 0.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Game build number: 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Difficulty
^v- Vanilla No changed rates, kits or rules—the game as shipped.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.