Exoscape Local Dev
71.58.121.157:28016 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 20:50 UTC 3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Exoscape Local Dev ranking: what position does it hold?
In the top 59% of all ranked servers, Exoscape Local Dev is #13,127 on player hours for the last seven days.
Is Exoscape Local Dev busy?
The server Exoscape Local Dev is currently offline; it was last seen 2 days 4 hours ago. The seven-day average player count stands at 0, and the highest point was 1.
Tags & Lists
How should the tags on Exoscape Local Dev be interpreted?
The game's server browser reads these tags from Exoscape Local Dev: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slot count is 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Running build 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Uses Carbon for plugins. Current players, queue and world creation time come from the tags and appear at the top of this page.
Exoscape Local Dev in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Exoscape Local Dev are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server Information
What Rust version is Exoscape Local Dev on?
Rust network protocol 2634 and build 167398 on Windows is what Exoscape Local Dev uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Exoscape Local Dev uptime and reliability: what are they?
Offline now for Exoscape Local Dev, last seen 2 days 4 hours ago. It was up 42% of the time over the last 2 full days, 20 of 48 hours. The first time BestRustServers.xyz saw it was on 10 October 2026.
Exoscape Local Dev location: where is it?
No region is published by Exoscape Local Dev. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 71.58.121.157:28016.
Rules & Map
Exoscape Local Dev map: which one is it?
Procedural map: that is what Exoscape Local Dev runs, and it is generated by the game.
What rules and configuration does Exoscape Local Dev have?
A gather rate is not given in the name Exoscape Local Dev. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugin count: Carbon. VAC protection is on.
Wipe Schedule
On what schedule does Exoscape Local Dev wipe?
Exoscape Local Dev's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 3 days 3 hours.
On Exoscape Local Dev, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 3 hours into the latest wipe, the crowd reached its peak.
Join Server
What is the process to join Exoscape Local Dev?
To connect, type client.connect 71.58.121.157:28016 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slot count is 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Running build 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.