Imperium Plugin Development
72.60.151.232:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:59 UTC 10d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does Imperium Plugin Development sit in the rankings?
Over the last seven days, Imperium Plugin Development ranks #5,959 in player hours, which is in the top 27% of ranked servers.
How many players are on Imperium Plugin Development?
The current player count for Imperium Plugin Development is 0, out of 2 slots. The average player count over the last seven days is 0, with a peak of 1. In the last 48 hours, 19:00 UTC saw the highest activity, with an average of 0 players.
Server Tags
Imperium Plugin Development tags: what do they indicate?
Read by the game's server browser, the tags Imperium Plugin Development publishes are: gmrust (Game mode): Rust survival, standard; mp2 (Max players): The server has 2 slots; ts128 (Group limit): Teams can have at most 128 members; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Running build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
Imperium Plugin Development in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Imperium Plugin Development are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
What Rust version is Imperium Plugin Development on?
Rust network protocol 2634 and build 167398 on Linux is what Imperium Plugin Development uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Imperium Plugin Development performance: is it smooth?
Over 48 hours, it averaged 111 server fps; the lowest was 19. The entity count reached 47,159, covering buildings, deployables and all other world objects. Memory use peaked at 2,233 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is Imperium Plugin Development and is it online?
At the moment, Imperium Plugin Development is up. According to its reported uptime, the last restart was about 20 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 1 October 2026.
What is the location of Imperium Plugin Development?
There is no region published by Imperium Plugin Development. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 72.60.151.232:28015.
Rules & Map
Which map is used on Imperium Plugin Development?
Generated by the game, the map on Imperium Plugin Development is procedural, size 3,000, seed 484010931. The map can be viewed on RustMaps from this page, since size and seed fix it.
Imperium Plugin Development rules and settings: what are they?
No gather rate appears in the name of Imperium Plugin Development. No more than 128 players to a group. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. The server has VAC on.
Wipe Schedule
Imperium Plugin Development wipe schedule: what does it show?
Too few wipes are on record for Imperium Plugin Development to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 10 days 8 hours.
What happens on wipe day on Imperium Plugin Development?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
Join Server
How can I connect to Imperium Plugin Development?
Enter client.connect 72.60.151.232:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts128,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp2- Max players The server has 2 slots.
ts128- Group limit Teams can have at most 128 members.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Running build 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.