MOD Test Server
73.46.68.165:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does MOD Test Server sit in the rankings?
Rank #15,899 over the last seven days in player hours: MOD Test Server, inside the top 72% of ranked servers.
Is MOD Test Server busy?
MOD Test Server is not online at the moment; its last appearance was 30 hours ago. Averaged across the last seven days: 0 players.
Tags and Filters
What is the meaning of the tags on MOD Test Server?
Read by the game's server browser, the tags MOD Test Server publishes are: gmrust (Game mode): Survival as standard in Rust; mp200 (Max players): Slot count is 200; ts8 (Group limit): Teams are limited to 8, the default; v2632 (Protocol): Protocol 2632: join only if your game matches this version; cs161125 (Build): Running build 161125; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
MOD Test Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include MOD Test Server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Details
What Rust version is MOD Test Server on?
Rust network protocol 2632 and build 161125 on Windows is what MOD Test Server uses. Joining requires the same protocol; Steam updates your game for you.
MOD Test Server performance: is it smooth?
Over 48 hours, it averaged 196 server fps; the lowest was 163. The entity count reached 46,334, covering buildings, deployables and all other world objects. Memory use peaked at 3,133 MB. A climbing entity count and low fps are felt by players as lag.
MOD Test Server uptime and reliability: what are they?
Last seen 30 hours ago, MOD Test Server is currently offline. According to its reported uptime, the last restart was about 9 days 15 hours ago. It was up 95% of the time over the last 7 full days, 160 of 168 hours. The first time BestRustServers.xyz saw it was on 20 September 2026.
What is the location of MOD Test Server?
No region is given by MOD Test Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 73.46.68.165:28015 is its address.
Rules and Settings
Which map is used on MOD Test Server?
Generated by the game, the map on MOD Test Server is procedural, size 3,000, seed 12345. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for MOD Test Server?
No gather rate appears in the name of MOD Test Server. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. The server has VAC on.
Wipe Schedule
When does MOD Test Server wipe?
Too few wipes are on record for MOD Test Server to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 56 days 18 hours.
Join Server
How can I connect to MOD Test Server?
Use the F1 console: client.connect 73.46.68.165:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp200,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp200- Max players Slot count is 200.
ts8- Group limit Teams are limited to 8, the default.
v2632- Protocol Protocol 2632: join only if your game matches this version.
cs161125- Build Running build 161125.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.