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72,287 players on 11,636 servers

Offline #11,511

Chip's Test Server

73.82.177.252:28015 checked 2d ago

moddedoxide

Players

Now0/5
Peak, 48 hours–
7-day average1
7-day peak1
No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep12 Oct13 Oct14 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 20:28 UTC 2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 26 on average
23/400
[EU East] Facepunch Primitive 1EU · groups of 8+ · monthly · 18 on average
16/400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 4 on average
7/120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 3 on average
1/120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average
6/100

Quick answers

from the figures on this page

Player Count

Chip's Test Server ranking: what position does it hold?

Rank #11,511 over the last seven days in player hours: Chip's Test Server, inside the top 52% of ranked servers.

What is the player count on Chip's Test Server?

Chip's Test Server is not online at the moment; its last appearance was 2 days 14 hours ago. Averaged across the last seven days: 1 players, peaking at 1.

Server Tags

What is the meaning of the tags on Chip's Test Server?

Read by the game's server browser, the tags Chip's Test Server publishes are: gmprimitive (Game mode): Only bows, spears and melee; no guns; mp5 (Max players): Slots: 5; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Running build 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

Where does Chip's Test Server appear in BestRustServers.xyz lists and filters?

The BestRustServers.xyz lists that include Chip's Test Server are: Best modded Rust servers and Best Primitive Rust Servers. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server Overview

Chip's Test Server Rust version: which one?

Rust network protocol 2634 and build 167398 on Linux is what Chip's Test Server uses. Joining requires the same protocol; Steam updates your game for you.

How reliable is Chip's Test Server and is it online?

Offline now for Chip's Test Server, last seen 2 days 14 hours ago. Over the past 7 full days, it was online 4 of 168 hours, 2% of the time. It was first seen by BestRustServers.xyz on 15 September 2026.

What is the location of Chip's Test Server?

No region is published by Chip's Test Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 73.82.177.252:28015.

Settings & Map

What is the map on Chip's Test Server?

Generated by the game, the map on Chip's Test Server is procedural.

What rules and configuration does Chip's Test Server have?

No gather rate appears in the name of Chip's Test Server. No group limit is stated; the game's default of 8 players applies. Listed as primitive, melee, bows and spears: no guns. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. VAC: on.

Wipe Information

On what schedule does Chip's Test Server wipe?

The record holds too few wipes for Chip's Test Server to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 2 days 16 hours.

On Chip's Test Server, what occurs on wipe day?

Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak.

Connect

How can I connect to Chip's Test Server?

Use the F1 console: client.connect 73.82.177.252:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmprimitive,cs167398,ts8,^o^z

Game

gmprimitive
Game mode Only bows, spears and melee; no guns.
mp5
Max players Slots: 5.
ts8
Group limit Default team size: 8.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167398
Build Running build 167398.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code No region code listed.

Mods and access

^o
Oxide Uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.