KSK-Labs
74.130.231.139:28015 checked 6h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 days between real wipes
- on rhythm
- 57% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 08:02 UTC 1d ago | – | – | running | 0 |
| Sun 11 Oct, 19:53 UTC 2d ago | 0 | – | 1.5 days | 0 |
| Thu 8 Oct, 20:25 UTC 5d ago | 2 | held half | 3 days | 1 |
| Thu 8 Oct, 02:01 UTC 6d ago | 2 | – | 0.8 days | 0 |
| Wed 7 Oct, 01:22 UTC 7d ago | 1 | – | 1 days | 0 |
| Tue 6 Oct, 01:59 UTC 8d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 03:06 UTC 9d ago | 1 | – | 1 days | 1 |
| Sun 4 Oct, 06:39 UTC 10d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does KSK-Labs sit in the rankings?
In the top 27% of all ranked servers, KSK-Labs is #6,072 on player hours for the last seven days.
How many players are on KSK-Labs?
At this moment, KSK-Labs is offline, with the last sighting 6 hours ago. The seven-day average player count stands at 0, and the highest point was 2. The busiest time in the last 48 hours was 03:00 UTC, when the average player count was 1.
Tags and Filters
KSK-Labs tags: what do they indicate?
Read by the game's server browser, the tags KSK-Labs publishes are: gmrust (Game mode): Rust survival, standard; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Carbon provides the plugin framework here. Current players, queue and world creation time come from the tags and appear at the top of this page.
KSK-Labs in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include KSK-Labs are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Overview
KSK-Labs Rust version: which one?
Rust network protocol 2634 and build 167781 on Windows is what KSK-Labs uses. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on KSK-Labs smooth?
Over 48 hours, it averaged 128 server fps; the lowest was 101. It held up to 100,992 entities: everything from buildings to deployables in the world. Memory use peaked at 2,972 MB. A climbing entity count and low fps are felt by players as lag.
KSK-Labs uptime and reliability: what are they?
Last seen 6 hours ago, KSK-Labs is currently offline. The uptime it reports shows a restart roughly 4 hours ago. It was up 36% of the time over the last 7 full days, 61 of 168 hours. It was first seen by BestRustServers.xyz on 4 October 2026.
KSK-Labs location: where is it?
No region is published by KSK-Labs. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 74.130.231.139:28015 is its address.
Rules and Settings
KSK-Labs map: which one is it?
On KSK-Labs, the map is procedural, size 4,250 with seed 1421421030, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does KSK-Labs have?
The name KSK-Labs carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Carbon plugins are used. VAC protection is on.
Wipe Schedule
When does KSK-Labs wipe?
No next wipe can be predicted for KSK-Labs, which wipes at irregular times. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 30 hours.
What happens on wipe day on KSK-Labs?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
Connect
How can I connect to KSK-Labs?
To connect, type client.connect 74.130.231.139:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp100- Max players Slots: 100.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.