Skip to the content
BestRustServers.xyz

52,487 players on 11,532 servers

Offline #9,948

KSK-Labs Testing

74.130.231.139:28025 checked 8h ago

moddedcarbon

Players

Now0/100
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeak
00.250.50.75101:0002:0004:0008:0002:0003:00

Hourly average and peak, UTC.

Server performance

010020030040001:0002:0004:0008:0002:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 08:22 UTC 1d ago – – – 0
Mon 12 Oct, 03:42 UTC 2d ago – – – 1
Mon 12 Oct, 02:51 UTC 2d ago – – – 1
Mon 12 Oct, 01:49 UTC 2d ago – – – 0
Fri 9 Oct, 07:02 UTC 5d ago 1 – 2.8 days 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
Pickle Rust EU MonthlyEU · no group limit · 50 on average
46/100
EU Hub 01EU · groups of 1000+ · 16 on average
21/3300
RatAttacK: No Honorgroups of 8+ · 1 on average
0/50
NiceRust | Классика | Для НовичковEU · groups of 8+ · weekly · 141 on average
89/250
Vital Rust - EU MonthlyEU · no group limit · 82 on average
86/100
71/100

Quick answers

from the figures on this page

Player Numbers

What is the rank of KSK-Labs Testing?

In the top 45% of all ranked servers, KSK-Labs Testing is #9,948 on player hours for the last seven days.

What is the player count on KSK-Labs Testing?

The server KSK-Labs Testing is currently offline; it was last seen 8 hours ago. The seven-day average player count stands at 0, and the highest point was 1. In the last 48 hours, 02:00 UTC saw the highest activity, with an average of 1 players.

Server Tags

How should the tags on KSK-Labs Testing be interpreted?

The game's server browser reads these tags from KSK-Labs Testing: gmrust (Game mode): Rust survival, standard; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Plugin framework: Carbon. Current players, queue and world creation time come from the tags and appear at the top of this page.

Which lists and filters on BestRustServers.xyz contain KSK-Labs Testing?

The BestRustServers.xyz lists that include KSK-Labs Testing are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Server Overview

What Rust version is KSK-Labs Testing on?

Rust network protocol 2634 and build 167781 on Windows is what KSK-Labs Testing uses. Steam updates your game automatically, but it needs to match the protocol to join.

How smooth is the performance on KSK-Labs Testing?

Over 48 hours, it averaged 165 server fps; the lowest was 137. The entity count reached 101,582, covering buildings, deployables and all other world objects. The maximum memory used was 2,406 MB. A climbing entity count and low fps are felt by players as lag.

What is the uptime and reliability of KSK-Labs Testing?

Offline now for KSK-Labs Testing, last seen 8 hours ago. The uptime it reports shows a restart roughly 32 minutes ago. It was up 16% of the time over the last 4 full days, 15 of 96 hours. It was first seen by BestRustServers.xyz on 9 October 2026.

What is the location of KSK-Labs Testing?

No region is published by KSK-Labs Testing. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 74.130.231.139:28025.

Rules & Map

KSK-Labs Testing map: which one is it?

On KSK-Labs Testing, the map is procedural, size 3,500 with seed 3486489, generated by the game. On RustMaps, from this page, the same size and seed show the same map.

What rules and configuration does KSK-Labs Testing have?

No gather rate appears in the name of KSK-Labs Testing. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Carbon. The server has VAC on.

Wipe Cycle

On what schedule does KSK-Labs Testing wipe?

Every few hours KSK-Labs Testing makes a new world, so no wipe schedule exists and none of those resets is a wipe.

Join Server

How can I connect to KSK-Labs Testing?

Enter client.connect 74.130.231.139:28025 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard.
mp100
Max players Slots: 100.
ts8
Group limit The game default is 8 per team.
v2634
Protocol Protocol 2634: join only if your game matches this version.
cs167781
Build Running build 167781.
ptrak
Networking RakNet is the network layer in use.
$r?
Region code Region code missing.

Mods and access

^z
Modded The Modded category applies; plugins or settings alter gameplay.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.