KSK-Labs Testing
74.130.231.139:28025 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 08:22 UTC 1d ago | – | – | – | 0 |
| Mon 12 Oct, 03:42 UTC 2d ago | – | – | – | 1 |
| Mon 12 Oct, 02:51 UTC 2d ago | – | – | – | 1 |
| Mon 12 Oct, 01:49 UTC 2d ago | – | – | – | 0 |
| Fri 9 Oct, 07:02 UTC 5d ago | 1 | – | 2.8 days | 1 |
Similar servers
Quick answers
Player Numbers
What is the rank of KSK-Labs Testing?
In the top 45% of all ranked servers, KSK-Labs Testing is #9,948 on player hours for the last seven days.
What is the player count on KSK-Labs Testing?
The server KSK-Labs Testing is currently offline; it was last seen 8 hours ago. The seven-day average player count stands at 0, and the highest point was 1. In the last 48 hours, 02:00 UTC saw the highest activity, with an average of 1 players.
Server Tags
How should the tags on KSK-Labs Testing be interpreted?
The game's server browser reads these tags from KSK-Labs Testing: gmrust (Game mode): Rust survival, standard; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Plugin framework: Carbon. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain KSK-Labs Testing?
The BestRustServers.xyz lists that include KSK-Labs Testing are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Overview
What Rust version is KSK-Labs Testing on?
Rust network protocol 2634 and build 167781 on Windows is what KSK-Labs Testing uses. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on KSK-Labs Testing?
Over 48 hours, it averaged 165 server fps; the lowest was 137. The entity count reached 101,582, covering buildings, deployables and all other world objects. The maximum memory used was 2,406 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of KSK-Labs Testing?
Offline now for KSK-Labs Testing, last seen 8 hours ago. The uptime it reports shows a restart roughly 32 minutes ago. It was up 16% of the time over the last 4 full days, 15 of 96 hours. It was first seen by BestRustServers.xyz on 9 October 2026.
What is the location of KSK-Labs Testing?
No region is published by KSK-Labs Testing. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 74.130.231.139:28025.
Rules & Map
KSK-Labs Testing map: which one is it?
On KSK-Labs Testing, the map is procedural, size 3,500 with seed 3486489, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does KSK-Labs Testing have?
No gather rate appears in the name of KSK-Labs Testing. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Carbon. The server has VAC on.
Wipe Cycle
On what schedule does KSK-Labs Testing wipe?
Every few hours KSK-Labs Testing makes a new world, so no wipe schedule exists and none of those resets is a wipe.
Join Server
How can I connect to KSK-Labs Testing?
Enter client.connect 74.130.231.139:28025 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp100- Max players Slots: 100.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.