Test Server RaidSim
81.196.215.13:28021 checked 13h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:41 UTC 18h ago | – | – | – | 1 |
| Mon 12 Oct, 12:20 UTC 2d ago | – | – | – | 0 |
| Mon 12 Oct, 11:00 UTC 2d ago | – | – | – | 0 |
| Mon 12 Oct, 10:37 UTC 2d ago | – | – | – | 0 |
| Sun 11 Oct, 22:30 UTC 3d ago | – | – | – | 0 |
| Sat 10 Oct, 08:19 UTC 4d ago | – | – | – | 0 |
| Fri 9 Oct, 16:12 UTC 5d ago | – | – | – | 0 |
| Wed 7 Oct, 10:34 UTC 7d ago | – | – | – | 0 |
| Tue 6 Oct, 22:16 UTC 8d ago | – | – | – | 1 |
| Tue 6 Oct, 14:13 UTC 8d ago | – | – | – | 0 |
| Tue 6 Oct, 14:02 UTC 8d ago | – | – | – | 0 |
| Tue 6 Oct, 09:53 UTC 8d ago | – | – | – | 1 |
| Mon 5 Oct, 16:17 UTC 9d ago | – | – | – | 1 |
| Mon 5 Oct, 09:12 UTC 9d ago | – | – | – | 0 |
| Sun 4 Oct, 09:58 UTC 10d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 21:50 UTC 16d ago | 1 | – | 5.5 days | 0 |
| Mon 28 Sep, 12:54 UTC 16d ago | 2 | – | 0.4 days | 1 |
| Fri 25 Sep, 12:26 UTC 19d ago | 1 | – | 3 days | 0 |
| Wed 23 Sep, 09:08 UTC 21d ago | 1 | – | 2.1 days | 0 |
| Fri 18 Sep, 15:02 UTC 26d ago | 0 | – | 4.8 days | 0 |
Similar servers
Quick answers
Player Count
What is the rank of Test Server RaidSim?
Rank #6,298 over the last seven days in player hours: Test Server RaidSim, inside the top 28% of ranked servers.
Is Test Server RaidSim busy?
At this moment, Test Server RaidSim is offline, with the last sighting 13 hours ago. The seven-day average player count stands at 0, and the highest point was 1. In the last 48 hours, 10:00 UTC saw the highest activity, with an average of 1 players.
Server Tags
Test Server RaidSim tags: what do they indicate?
For Test Server RaidSim, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp3 (Max players): Slot count is 3; ts100 (Group limit): Teams can have at most 100 members; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166494 (Build): Running build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Test Server RaidSim in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Test Server RaidSim are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Overview
Test Server RaidSim Rust version: which one?
Rust network protocol 2634 and build 166494 on Windows is what Test Server RaidSim uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Test Server RaidSim uptime and reliability: what are they?
Offline now for Test Server RaidSim, last seen 13 hours ago. Over the past 7 full days, it was online 113 of 168 hours, 67% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can Test Server RaidSim be found?
No region is published by Test Server RaidSim. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 81.196.215.13:28021 is its address.
Rules and Settings
What are the settings and rules for Test Server RaidSim?
No gather rate appears in the name of Test Server RaidSim. Up to 100 players per group. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC: on.
Wipe Information
Test Server RaidSim wipe schedule: what does it show?
Test Server RaidSim keeps no wipe schedule because it replaces the world every few hours; a reset of that kind does not count as a wipe.
Join Server
How can I connect to Test Server RaidSim?
Use the F1 console: client.connect 81.196.215.13:28021. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp3,ptrak,$r?,v2634,gmrust,cs166494,ts100,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp3- Max players Slot count is 3.
ts100- Group limit Teams can have at most 100 members.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166494- Build Running build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.